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Game Lens End-User License Agreement (EULA)
Important: This Agreement clarifies that when you purchase or download Game Lens, you are licensing the software, not buying it outright. In other words, you obtain a right to use a copy of Game Lens under the conditions below, but you do not gain ownership of the software itself.
Any fees paid for Game Lens grant you a limited license to use it, and do not transfer any intellectual property rights to you. The Developer retains all rights not expressly granted to you under this Agreement.
No Sale of Software: Game Lens is licensed, not sold. You receive rights to use Game Lens, but you do not own the software or any portion of it. All rights and title in and to Game Lens (including all code, graphics, text, and other content) remain with the Developer.
Scope: This license allows you to download, install, and run Game Lens for its intended purpose on supported devices. You may make a copy for backup purposes, but only if such backup copy is not used or transferred to any other party.
Automatic Updates: At our discretion, we may provide patches, updates, or new versions of Game Lens. Such updates may be automatic. This Agreement will govern any updates that replace or supplement the original Game Lens, unless a separate license is provided with the update.
Term: This license is effective until terminated. If you violate any term of this Agreement, your rights under this license will immediately terminate (see Termination below).
Distribute or Share: Copy, distribute, sell, resell, or otherwise transfer Game Lens or any portion of it to any third party. For example, you may not upload Game Lens to a website or network for others to download, nor include it in a package of other software for distribution.
Reverse Engineer or Modify: Decompile, disassemble, reverse engineer, or attempt to derive the source code or underlying ideas of Game Lens, except to the limited extent (if any) allowed by applicable law. You also may not modify, hack, or create derivative works based on Game Lens. (EULAs typically prohibit reverse-engineering or copying the software’s code.)
Remove Notices: Remove, alter, or obscure any proprietary notices (e.g., copyright or trademark notices) that appear on or within Game Lens.
Unlawful or Prohibited Use: Use Game Lens for any unlawful purpose or in any manner that violates any applicable laws or regulations. You also must not use the application in a way that violates the rights of others or any third-party agreements (such as using Game Lens in a way that infringes another’s intellectual property or violates a game’s terms of service). For example, using software to facilitate spam, to cheat in a way that violates a game's rules, or to engage in harassment is strictly forbidden.
Misuse or Exploitation: Use Game Lens to create, assist, or facilitate any malicious programs (viruses, malware, etc.), or use it to gain unauthorized access to any service or account. Additionally, you may not use Game Lens or knowledge gained from it to develop a competing software or service. In other words, if you are a developer of similar software, you are prohibited from using Game Lens as a means to copy or replicate its functionality.
The above restrictions are fundamental conditions of this Agreement. If you are unsure whether a particular use of Game Lens is allowed, please contact the Developer for clarification before proceeding.
Original Development: The Developer affirms that Game Lens was developed independently through the Developer’s own efforts and tools. Any similarity in functionality or design to other software is unintentional and purely coincidental. There is no affiliation with or endorsement by any third-party software developers or game companies, and the Developer does not knowingly include any proprietary code or content from others.
Icons and Visual Elements: All icons, user interface elements, and visual designs in Game Lens are the exclusive property of the Developer. These assets may have been created or refined with the assistance of AI tools (see Section 5), but the Developer has provided creative input and direction for each of them. Accordingly, the Developer asserts ownership over these elements and protects them under applicable intellectual property laws. You are not permitted to extract, reuse, or redistribute any images or visual elements from Game Lens outside of their intended use within the software without explicit written permission from the Developer. (Legal standards for purely AI-generated works are evolving – in some jurisdictions, works generated entirely by AI with minimal human input may not qualify for copyright protection. The Developer has ensured that all AI-assisted content in Game Lens includes sufficient human creativity and curation to be protectable, and in any case, you are contractually prohibited from copying these assets.)
Trademarks: “Game Lens” and the Game Lens logo (if any) are trademarks or service marks of the Developer. This Agreement does not grant you any rights to use the name, logo, or other trademarks of the Developer, except as needed to identify the software you are licensed to use. All trademarks of third parties (for example, the names of any games with which Game Lens might be used) are property of their respective owners. Any references to third-party products or trademarks in Game Lens are solely to identify compatibility or intended use, and do not imply any sponsorship, endorsement, or affiliation.
If you become aware of any actual or potential infringement of the Developer’s intellectual property rights (for instance, unauthorized copying or distribution of Game Lens), or if you believe Game Lens may infringe someone else’s rights, you agree to notify the Developer promptly. Likewise, the Developer reserves the right to defend its intellectual property and to address any claims that Game Lens infringes third-party rights. (Users should note that if infringement issues arise from their misuse of the software, they could be held responsible for resulting legal issues – see Indemnification below.)
AI-assisted Coding: The Developer used AI-based services including OpenAI’s ChatGPT and the Cursor programming assistant during the design and coding of Game Lens. These tools provided ideas, code suggestions, reviews, and edits that helped in writing and refining Game Lens’s code. All such AI-generated code or suggestions were reviewed, curated, and integrated by the Developer. The final software is the result of the Developer’s own judgment and testing, even if AI tools contributed to portions of the code or functionality. The Developer does not consider any AI tool to be an author or owner of any part of Game Lens; all rights to the software remain with the Developer, as stated in Section 4.
Neural Network Code: Portions of Game Lens’s code (sometimes referred to as “neurocode”) were created with the aid of machine learning models. While the Developer has taken care to ensure originality and functionality, you understand that code written by an AI may not be entirely unique. The Developer represents that to the best of their knowledge, no proprietary third-party code was intentionally copied into Game Lens through AI assistance, and any coincidental similarities are unintentional. Should any component of the code be found to infringe someone’s intellectual property, the Developer will act promptly to modify or replace that component.
AI in Content Creation: Aside from coding, the Developer may utilize AI tools for content creation related to Game Lens. For example, the Developer has plans to use tools like Suno or ElevenLabs (or similar AI-based services) to generate promotional or marketing materials (such as images, voice-overs, or videos) for Game Lens. As of the date of this Agreement, such tools are not used within the Game Lens software itself, but may be used externally in promotion. Any AI-generated media used in promotion is either the property of the Developer or used under appropriate license/permission. These promotional materials do not form part of the software’s functionality and are not covered by the license granted to you (they are just for advertising/illustration).
No AI Warranty: You acknowledge that software development with AI assistance is a new frontier. While the Developer has tested Game Lens thoroughly, the involvement of AI does not guarantee perfection. Game Lens is provided “as is” – with no guarantee that AI-generated portions are error-free or fit for your particular purpose (see Warranty Disclaimer below). The Developer, however, has made every reasonable effort to ensure that Game Lens is safe, useful, and complies with this Agreement and all applicable laws.
By including this section, the Developer aims to be open about the tools and methods used in creating Game Lens (ChatGPT, Cursor, etc.), and to reassure users that although AI helped build the product, the Developer stands behind it and remains accountable for it within the limits set forth in this Agreement.
No Affiliation or Endorsement: The Developer of Game Lens is not affiliated with or endorsed by any game developer or platform. Game Lens is an independent tool. The names of games or companies, if mentioned, are trademarks of their respective owners and are used only to indicate compatibility or the intended game(s) that Game Lens can work with. The Developer does not have the authority to grant you permission to use Game Lens with any specific game – you must look to each game’s own rules for that.
Compliance with Game Terms: Before using Game Lens with any game (especially online or competitive games), you are responsible for checking that game’s end-user license agreement, terms of service, and community guidelines. If the use of third-party tools like Game Lens is prohibited by a game, you use Game Lens with that game at your own risk. The Developer does not encourage or condone violating any game’s rules or terms. In fact, we strongly advise you not to use Game Lens in any manner that would breach a game’s terms of service or get your account into trouble. Always err on the side of caution and follow the rules set by the games you play.
Risk of Account Bans or Penalties: Using third-party software in an online game can be risky. Many game companies employ anti-cheat systems or other detection mechanisms, and they often impose penalties (such as temporary suspensions or permanent bans) on accounts detected using unauthorized software. The Developer is not responsible if your use of Game Lens results in any penalty on your game account. You assume full responsibility for any consequences from using Game Lens with any third-party service. Game developers typically state that they will not compensate players for losses due to bans or disabled accounts caused by use of unauthorized software. By agreeing to this EULA, you acknowledge that you understand these risks.
No Liability for Third-Party Actions: To the maximum extent permitted by law, the Developer disclaims all liability for any actions taken by third-party game providers against you for using Game Lens. This includes, but is not limited to, loss of access to your game accounts, loss of in-game progress or items, or any other harm or damage arising from a ban or other enforcement action. (See the Limitation of Liability section below for more on this.) In plain terms, if a game bans or penalizes you because of Game Lens, that is a matter between you and the game provider – the Developer cannot be held liable for it.
Refund Policy for Bans: While the Developer cannot prevent or undo a game ban, we want to be fair to our users. If you are permanently banned from a game solely due to your use of Game Lens, the Developer is willing to offer you a refund for your purchase of Game Lens as a gesture of goodwill. This refund is available even if the ban occurs beyond the typical refund period (for instance, even if you have used Game Lens for more than 2 hours or purchased it more than 30 days ago). This is the maximum remedy the Developer will provide in such cases. To claim this refund, you will need to provide proof of purchase of Game Lens and reasonable evidence that the ban was specifically due to Game Lens. (For example, a notice from the game stating the reason for the ban.) The Developer reserves the right to determine eligibility for refunds on a case-by-case basis. Beyond this refund, the Developer will not be liable for any other losses you incur due to being banned (such as lost game progress, digital items, or account value).
By using Game Lens, you acknowledge that you have read and understood the above, and that you will use the software responsibly and in accordance with all applicable third-party terms. If you cannot accept these conditions, you should not use Game Lens in connection with any third-party game.
No Express or Implied Warranties: The Developer makes no guarantee or warranty that Game Lens will meet your requirements or expectations, achieve any intended results, be compatible with all games or systems, or be error-free or uninterrupted. All implied warranties (including any implied warranties of merchantability, fitness for a particular purpose, title, non-infringement, or any arising from course of dealing or usage of trade) are expressly disclaimed, except to the extent that such disclaimers are held to be legally invalid. It is common for software EULAs to explicitly state that the software is provided “as is” and that the provider is not obligated to improve or modify the software to suit the user. We adhere to that standard practice here.
User’s Responsibility: You are solely responsible for determining whether Game Lens is suitable for your needs and compatible with your devices and games. You download and use Game Lens at your own discretion and risk. Upon downloading, the responsibility for how the product performs lies with you. If you are not satisfied with the performance or features of Game Lens, your remedies are limited to those outlined in this Agreement (for example, requesting support, uninstalling the software, or seeking a refund if applicable and within our policy). The Developer does not promise that Game Lens will be free of vulnerabilities or immune to every possible malfunction.
No Warranty Against Harmful Components: While the Developer warrants that to the best of our knowledge Game Lens is free from viruses, spyware, malware, or other harmful code at the time of release, we do not guarantee that the software will remain secure or that new vulnerabilities will not be discovered. We cannot promise that Game Lens will not interact negatively with other software or that it will be allowed by all third-party platforms (for example, antivirus programs or game anti-cheat systems might flag any third-party tool, even if harmless). You assume all risks associated with any such interactions.
Not Responsible for User Support beyond Law: The Developer will try to provide support and updates for Game Lens at our discretion. However, we do not guarantee any specific level of support or that any issues you encounter will be fixed. The software is provided in its current state, and the Developer does not accept responsibility for improving or modifying Game Lens beyond what is required by law.
In summary, no warranties means exactly that: aside from any minimum guarantees mandated by law, we are not making promises about Game Lens’s performance or quality. If the applicable law in your jurisdiction does not allow the exclusion of certain warranties, then we remain responsible for those minimum obligations only to the extent required by law, and nothing in this Agreement affects your rights in those areas. (For example, some regions might impose a warranty that digital goods must match their description or be of satisfactory quality. Any such statutory warranty that cannot be disclaimed is not disclaimed by us; but we do not voluntarily extend any warranties beyond what the law requires.)
Types of Damages Excluded: To the maximum extent permitted by law, the Developer will not be responsible for any:
Indirect, Incidental, or Consequential Damages: This includes any loss of profits, loss of data, loss of business opportunity, business interruption, or any similar or related economic loss. For example, if Game Lens does not function correctly and causes you to lose a game or miss out on a reward, or if it causes instability on your device, the Developer is not liable for those outcomes. Likewise, if using Game Lens causes your game account to be banned and you lose access to in-game content, we are not liable for the value of that lost account or items.
Special or Punitive Damages: Any damages intended to punish or make an example of a party are disclaimed.
Direct Damages in Excess of the Purchase Price: Our financial liability to you will not exceed the amount you paid for Game Lens. If you received Game Lens for free (for example, a trial or beta version), our liability is capped at a reasonable estimate of the value of the software (which may be zero). This means if you paid $50 for a license, our total liability to you for any and all claims will not exceed $50. In jurisdictions that allow liability caps, this cap will apply even if any remedy fails of its essential purpose.
The intention of this clause is to make it clear that the Developer cannot be held liable for damages beyond the small scope of what you paid for the software. This is standard for software EULAs: the user cannot claim large damages from the app provider for issues arising out of the app’s use.
Specific Scenarios: Without limiting the generality of the above, the Developer shall not be liable for:
Damage to Equipment or Software: Any damage to your computer, operating system, other software, or hardware devices caused by using Game Lens. We expect Game Lens to be safe, but if, for example, it conflicts with your system and causes a crash or data corruption, that risk is on you.
Third-Party Actions: Any actions taken by third-party services or providers related to your use of Game Lens. This includes game bans, as described earlier, or if a platform (like an app store or operating system developer) restricts or disables Game Lens. The Developer is not liable for the consequences of those third-party actions.
Security Breaches: Any unauthorized access to or alteration, theft, or destruction of your transmissions or data, to the extent it’s not directly due to our willful misconduct. (For instance, if a malicious program exploits Game Lens to harm your system, we are not automatically liable for that, though we will take it seriously and address any security issues in our software.)
Remedies: Your sole and exclusive remedy for dissatisfaction with Game Lens or any breach of this Agreement by the Developer is to stop using Game Lens and, if applicable, request a refund within the allowed period or under the ban-refund policy stated above. You agree that the limitations of liability in this Agreement are reasonable and that they would apply even if they cause any remedy to fail of its essential purpose.
Non-Excludable Liability: Nothing in this Agreement shall limit or exclude the Developer’s liability for losses or damages which cannot be limited or excluded by law. For example, if the law of your jurisdiction prohibits excluding liability for personal injury or death caused by negligence, or for gross negligence or intentional misconduct, then the Developer will remain fully liable for those sorts of losses if directly caused by us. Additionally, any statutory guarantees or consumer protections that cannot be disclaimed (such as certain rights under EU consumer law) are not affected by this Agreement.
Some jurisdictions do not allow the exclusion or limitation of certain warranties or liabilities. In such jurisdictions, the above limitations and exclusions will apply to you only to the fullest extent permitted by the law. But in any event, our liability will be minimized to the extent the law allows.
In simpler terms, if your use of Game Lens causes someone else to sue or claim damages from the Developer (for example, if you use Game Lens to break a law or someone’s rights, or if you redistribute it illegally, etc.), you will step in to protect the Developer from those claims and cover any costs or losses. This includes, for instance, if:
– You use Game Lens in a way that violates a game’s rules and the game company seeks damages or legal relief from the Developer as the provider of the tool, you would be responsible for such costs (since you agreed not to misuse the software).
– You breach this Agreement (say, by attempting to hack Game Lens or incorporate its code into something you release publicly), and that leads to a legal dispute or damages, you are responsible for the fallout.
– You infringe someone’s intellectual property using Game Lens (for example, using it to somehow copy content from a game or another program in a way that violates IP law), you would indemnify the Developer if the IP owner brings a claim against us due to your actions.
The Developer will promptly notify you of any such claim and allow you to control the defense, but we reserve the right to participate in the defense with counsel of our choice (at our own expense) if we so choose.
Your indemnification obligations will survive the termination of this Agreement.
Note: This indemnity does not mean you are responsible for claims that Game Lens, as provided by the Developer, infringes someone else’s rights or has some defect – those would generally be our responsibility. It specifically covers situations where your actions (beyond mere use in compliance with this Agreement) cause the legal trouble. We are simply asking you not to make us pay for your bad behavior.
Your Right to Terminate: You may terminate this Agreement at any time by uninstalling and ceasing all use of Game Lens. If you wish to permanently terminate your license, you should also delete or destroy any copies of Game Lens in your possession. (Note that merely deleting the program may not automatically cancel any account or license key, so you may also need to inform us if you want your license formally canceled.) Keep in mind that termination will not entitle you to any refund unless you are within an applicable refund period or as otherwise provided (e.g., our ban-related refund offer or as required by law or store policy).
Developer’s Right to Terminate or Suspend: The Developer may terminate this Agreement (and your license to use Game Lens) immediately and without prior notice if you breach any provision of this Agreement. For example, if we discover that you have pirated the software, shared your license key, attempted to reverse engineer the code, or otherwise violated the Permitted Uses and Restrictions in Section 3, we can terminate your license on the spot. Upon termination for breach, you must promptly uninstall and delete all copies of Game Lens, and you will not be entitled to any refund of fees paid (except where required by law). We also reserve the right to suspend your access or use of Game Lens (for example, disable your license key) while investigating suspected violations, or to terminate at any time without cause in our sole discretion; however, if we terminate your license without cause (i.e., not due to your breach), we will generally provide a pro-rata refund for any period of use you’ve paid for but not received, if applicable.
Effect of Termination: Upon termination of this Agreement for any reason, the license granted to you will immediately end, and you must stop all use of Game Lens and uninstall it from your devices. Continued use of Game Lens after termination is an unauthorized use and may violate the Developer’s intellectual property rights. Sections of this Agreement that by their nature should survive termination (such as intellectual property provisions, warranty disclaimers, limitations of liability, indemnity, and governing law) will survive.
Termination of this Agreement will not limit any of the Developer’s rights or remedies at law or in equity if you have breached this Agreement prior to termination. If the Developer does take legal action to enforce this Agreement or to recover damages from a violation, we may be entitled to recover our costs and attorneys’ fees, to the extent allowed by law.
Jurisdiction: You and the Developer agree that any legal proceedings (aside from small claims or equivalent low-level consumer courts) shall fall under the exclusive jurisdiction of the courts of Portugal. Unless another location is required by mandatory law, you agree to submit to the jurisdiction of the competent courts located in the Republic of Portugal for the resolution of any disputes. We understand that bringing lawsuits across borders can be complex; by setting jurisdiction in Portugal, we aim to designate a single, primary forum. However, as noted, this does not deprive a consumer of certain rights to bring or defend claims in their home country if such rights are unalterable by agreement.
Injunctive Relief: Notwithstanding the above, the Developer may seek injunctive or equitable relief in any court of competent jurisdiction if you have violated or threatened to violate our intellectual property rights or confidentiality (since monetary damages may not be sufficient to compensate for those violations).
Negotiation and Arbitration (if applicable): (Optional clause – include if the Developer prefers arbitration or mandated negotiation) Before filing any legal claim, both you and the Developer agree to try to resolve the dispute informally. You should contact the Developer (using the Contact information below) with a written Notice of Dispute, providing a brief written description of the dispute and your contact information. We will do the same if we have a dispute with you. If we cannot resolve the dispute through negotiation within, say, 30 days, we may then consider formal legal actions. [If arbitration is desired: Any dispute arising from or relating to this Agreement, if not resolved by negotiation, shall be finally settled by binding arbitration in [Location] under the rules of [Arbitration Organization], and judgment on the award may be entered in any court of competent jurisdiction. You are thus giving up the right to go to court (except for matters that can be taken to small claims court).]
Class Action Waiver (if applicable): [Optional: If enforceable in your jurisdiction, you can add: You and the Developer agree that any proceedings to resolve or litigate any dispute will be conducted solely on an individual basis, and not as part of a class, collective, consolidated, or representative action.]
By agreeing to this EULA, you are also agreeing that you have read and understood this governing law and jurisdiction section. It’s essentially saying: we’ll use Portuguese law as the baseline for our agreement, and ordinarily any disputes should be handled in Portugal under that law, except any mandatory rights you have otherwise.
Entire Agreement: This Agreement (together with any additional terms incorporated by reference, such as a Privacy Policy if one is provided separately) constitutes the entire agreement between you and the Developer regarding Game Lens and supersedes all prior or contemporaneous understandings regarding its subject matter. Any oral or written representations, agreements, or communications not expressly included in this Agreement are not binding. You agree that you have not entered into this Agreement based on any representations other than those expressly set forth herein.
Amendments: The Developer reserves the right to modify or update the terms of this Agreement from time to time. If we make material changes, we will notify you by appropriate means, which may include prompting you to accept a new agreement upon your next use of Game Lens, or by posting the updated EULA on our official website and updating the “Last Updated” date. Continued use of Game Lens after an updated Agreement has been communicated to you (or after a specified effective date) will constitute acceptance of the revised terms. If you do not agree to the updated terms, you must stop using Game Lens and may request a pro-rated refund if you had paid for a license extending beyond the change (where applicable). For minor or clarifying updates that do not substantially change your rights, we may not send a specific notice, so please review the EULA periodically.
Severability: If any provision of this Agreement is held to be illegal, invalid, or unenforceable by a court of competent jurisdiction, then that provision will be deemed modified to the minimum extent necessary to make it enforceable (and reflect the parties’ intent as closely as possible) or, if that’s not possible, it will be severed, and the remaining provisions of this Agreement will remain in full force and effect. In other words, the rest of the Agreement remains valid even if one part is struck down.
No Waiver: The failure of the Developer to exercise or enforce any right or provision of this Agreement shall not operate as a waiver of that right or provision. Any waiver of any provision of this Agreement will be effective only if in writing and signed by the Developer. Similarly, a waiver of one breach will not be taken as a waiver of any other breach or of any future breach.
Assignment: You may not assign or transfer this Agreement or any rights or obligations herein without the prior written consent of the Developer. The Developer may assign this Agreement (for example, if the software is sold to another company, or in the event of a corporate reorganization) by providing notice to you. This Agreement will bind and inure to the benefit of the parties and their respective permitted successors and assigns.
No Third-Party Beneficiaries: This Agreement is solely for the benefit of you and the Developer. It is not intended to benefit any third party, except that the Developer’s affiliates, successors, or assigns are deemed express third-party beneficiaries to the protections and rights of the Developer hereunder.
Force Majeure: The Developer will not be liable for any delay or failure to perform its obligations hereunder due to events beyond its reasonable control, such as acts of God, war, terrorism, cyber-attacks by third parties, civil unrest, strikes, fires, pandemics, power or internet failures, or other similar events. We will do our best to resume service as soon as practicable following such an event.
Headings: The section headings in this Agreement are for convenience only and have no legal or contractual effect. However, we have used them to make this Agreement easier to read and navigate (as per the request for clarity and logical flow).
Language: This Agreement is provided in the English language only (per your request to include only the English version). If any translation is provided in the future, the English version will prevail in case of any conflict or ambiguity in translation.
Relationship of Parties: Nothing in this Agreement creates any partnership, joint venture, or employment relationship between you and the Developer. You are simply a licensee of the software.
If you have any questions, concerns, or require support regarding Game Lens or this Agreement, or if you need to provide any notice under this Agreement (such as to report a potential intellectual property issue or request a refund under the ban policy), please contact the Developer at the following:
Email: gamelenssoft@gmail.com
Website: https://discord.gg/bFCtMKUADc
Address: Portugal, Setubal , Rua Dr. Paula Borba 25, 2esq
(Note: As the Developer is a resident/citizen of the Russian Federation operating in Portugal, official business correspondence may be handled through a Portuguese business address if one is available. Please refer to the Game Lens official website for the most current contact and legal entity information.)
We encourage you to reach out if you have any issues or if any clarification is needed. The Developer values the users of Game Lens and will attempt to resolve any concerns in good faith.
Last Updated: [June 25, 2025]
By using or continuing to use Game Lens, you confirm that you have read this End-User License Agreement and agree to abide by all its terms and conditions.
Thank you for reading this Agreement carefully and for using Game Lens responsibly and lawfully. We wish you an enjoyable and safe experience with our software!
1. Introduction
This End-User License Agreement (“Agreement”) is a legal contract between you (the User) and the developer of Game Lens (referred to as the Developer, “we”, or “us”). Game Lens is a software application designed to be used alongside video games, and by installing or using Game Lens, you agree to be bound by the terms of this Agreement. If you do not agree with these terms, do not install or use Game Lens.Important: This Agreement clarifies that when you purchase or download Game Lens, you are licensing the software, not buying it outright. In other words, you obtain a right to use a copy of Game Lens under the conditions below, but you do not gain ownership of the software itself.
Any fees paid for Game Lens grant you a limited license to use it, and do not transfer any intellectual property rights to you. The Developer retains all rights not expressly granted to you under this Agreement.
2. License Grant
Subject to your compliance with this Agreement, the Developer hereby grants you a personal, revocable, non-exclusive, non-transferable, non-sublicensable, limited license to install and use one copy of Game Lens, in executable object code form, on your own devices for your private, non-commercial use. This license is provided solely for you to use Game Lens in accordance with the permitted uses outlined in this Agreement.No Sale of Software: Game Lens is licensed, not sold. You receive rights to use Game Lens, but you do not own the software or any portion of it. All rights and title in and to Game Lens (including all code, graphics, text, and other content) remain with the Developer.
Scope: This license allows you to download, install, and run Game Lens for its intended purpose on supported devices. You may make a copy for backup purposes, but only if such backup copy is not used or transferred to any other party.
Automatic Updates: At our discretion, we may provide patches, updates, or new versions of Game Lens. Such updates may be automatic. This Agreement will govern any updates that replace or supplement the original Game Lens, unless a separate license is provided with the update.
Term: This license is effective until terminated. If you violate any term of this Agreement, your rights under this license will immediately terminate (see Termination below).
3. Permitted Uses and Restrictions
You agree to use Game Lens only as expressly permitted in this Agreement. Any use outside the scope of this Agreement is unauthorized. In particular, you agree NOT to:Distribute or Share: Copy, distribute, sell, resell, or otherwise transfer Game Lens or any portion of it to any third party. For example, you may not upload Game Lens to a website or network for others to download, nor include it in a package of other software for distribution.
Reverse Engineer or Modify: Decompile, disassemble, reverse engineer, or attempt to derive the source code or underlying ideas of Game Lens, except to the limited extent (if any) allowed by applicable law. You also may not modify, hack, or create derivative works based on Game Lens. (EULAs typically prohibit reverse-engineering or copying the software’s code.)
Remove Notices: Remove, alter, or obscure any proprietary notices (e.g., copyright or trademark notices) that appear on or within Game Lens.
Unlawful or Prohibited Use: Use Game Lens for any unlawful purpose or in any manner that violates any applicable laws or regulations. You also must not use the application in a way that violates the rights of others or any third-party agreements (such as using Game Lens in a way that infringes another’s intellectual property or violates a game’s terms of service). For example, using software to facilitate spam, to cheat in a way that violates a game's rules, or to engage in harassment is strictly forbidden.
Misuse or Exploitation: Use Game Lens to create, assist, or facilitate any malicious programs (viruses, malware, etc.), or use it to gain unauthorized access to any service or account. Additionally, you may not use Game Lens or knowledge gained from it to develop a competing software or service. In other words, if you are a developer of similar software, you are prohibited from using Game Lens as a means to copy or replicate its functionality.
The above restrictions are fundamental conditions of this Agreement. If you are unsure whether a particular use of Game Lens is allowed, please contact the Developer for clarification before proceeding.
4. Intellectual Property and Ownership
All intellectual property rights in and to Game Lens (including but not limited to the software code, title, graphics, logos, icons, interface design, documentation, and other creative assets) are owned by the Developer. Game Lens is protected by copyright laws, international treaties, and other applicable laws. You acquire no ownership or proprietary interest in Game Lens by virtue of this Agreement, only the limited license to use the software as set forth above.Original Development: The Developer affirms that Game Lens was developed independently through the Developer’s own efforts and tools. Any similarity in functionality or design to other software is unintentional and purely coincidental. There is no affiliation with or endorsement by any third-party software developers or game companies, and the Developer does not knowingly include any proprietary code or content from others.
Icons and Visual Elements: All icons, user interface elements, and visual designs in Game Lens are the exclusive property of the Developer. These assets may have been created or refined with the assistance of AI tools (see Section 5), but the Developer has provided creative input and direction for each of them. Accordingly, the Developer asserts ownership over these elements and protects them under applicable intellectual property laws. You are not permitted to extract, reuse, or redistribute any images or visual elements from Game Lens outside of their intended use within the software without explicit written permission from the Developer. (Legal standards for purely AI-generated works are evolving – in some jurisdictions, works generated entirely by AI with minimal human input may not qualify for copyright protection. The Developer has ensured that all AI-assisted content in Game Lens includes sufficient human creativity and curation to be protectable, and in any case, you are contractually prohibited from copying these assets.)
Trademarks: “Game Lens” and the Game Lens logo (if any) are trademarks or service marks of the Developer. This Agreement does not grant you any rights to use the name, logo, or other trademarks of the Developer, except as needed to identify the software you are licensed to use. All trademarks of third parties (for example, the names of any games with which Game Lens might be used) are property of their respective owners. Any references to third-party products or trademarks in Game Lens are solely to identify compatibility or intended use, and do not imply any sponsorship, endorsement, or affiliation.
If you become aware of any actual or potential infringement of the Developer’s intellectual property rights (for instance, unauthorized copying or distribution of Game Lens), or if you believe Game Lens may infringe someone else’s rights, you agree to notify the Developer promptly. Likewise, the Developer reserves the right to defend its intellectual property and to address any claims that Game Lens infringes third-party rights. (Users should note that if infringement issues arise from their misuse of the software, they could be held responsible for resulting legal issues – see Indemnification below.)
5. Use of AI and Third-Party Tools in Development
The Developer believes in transparency regarding how Game Lens was created. Game Lens was developed with the assistance of certain artificial intelligence (“AI”) tools and other software development aids. By using Game Lens, you acknowledge and accept the following with respect to its development:AI-assisted Coding: The Developer used AI-based services including OpenAI’s ChatGPT and the Cursor programming assistant during the design and coding of Game Lens. These tools provided ideas, code suggestions, reviews, and edits that helped in writing and refining Game Lens’s code. All such AI-generated code or suggestions were reviewed, curated, and integrated by the Developer. The final software is the result of the Developer’s own judgment and testing, even if AI tools contributed to portions of the code or functionality. The Developer does not consider any AI tool to be an author or owner of any part of Game Lens; all rights to the software remain with the Developer, as stated in Section 4.
Neural Network Code: Portions of Game Lens’s code (sometimes referred to as “neurocode”) were created with the aid of machine learning models. While the Developer has taken care to ensure originality and functionality, you understand that code written by an AI may not be entirely unique. The Developer represents that to the best of their knowledge, no proprietary third-party code was intentionally copied into Game Lens through AI assistance, and any coincidental similarities are unintentional. Should any component of the code be found to infringe someone’s intellectual property, the Developer will act promptly to modify or replace that component.
AI in Content Creation: Aside from coding, the Developer may utilize AI tools for content creation related to Game Lens. For example, the Developer has plans to use tools like Suno or ElevenLabs (or similar AI-based services) to generate promotional or marketing materials (such as images, voice-overs, or videos) for Game Lens. As of the date of this Agreement, such tools are not used within the Game Lens software itself, but may be used externally in promotion. Any AI-generated media used in promotion is either the property of the Developer or used under appropriate license/permission. These promotional materials do not form part of the software’s functionality and are not covered by the license granted to you (they are just for advertising/illustration).
No AI Warranty: You acknowledge that software development with AI assistance is a new frontier. While the Developer has tested Game Lens thoroughly, the involvement of AI does not guarantee perfection. Game Lens is provided “as is” – with no guarantee that AI-generated portions are error-free or fit for your particular purpose (see Warranty Disclaimer below). The Developer, however, has made every reasonable effort to ensure that Game Lens is safe, useful, and complies with this Agreement and all applicable laws.
By including this section, the Developer aims to be open about the tools and methods used in creating Game Lens (ChatGPT, Cursor, etc.), and to reassure users that although AI helped build the product, the Developer stands behind it and remains accountable for it within the limits set forth in this Agreement.
6. Use with Third-Party Games and Services
Game Lens is designed to work in conjunction with various video games, which are developed and operated by third-party companies. It is crucial to understand that those third-party games and services have their own terms of service, end-user agreements, and policies – and using Game Lens with them might, in some cases, violate those terms. This section explains your responsibilities and the Developer’s position regarding such third-party interactions:No Affiliation or Endorsement: The Developer of Game Lens is not affiliated with or endorsed by any game developer or platform. Game Lens is an independent tool. The names of games or companies, if mentioned, are trademarks of their respective owners and are used only to indicate compatibility or the intended game(s) that Game Lens can work with. The Developer does not have the authority to grant you permission to use Game Lens with any specific game – you must look to each game’s own rules for that.
Compliance with Game Terms: Before using Game Lens with any game (especially online or competitive games), you are responsible for checking that game’s end-user license agreement, terms of service, and community guidelines. If the use of third-party tools like Game Lens is prohibited by a game, you use Game Lens with that game at your own risk. The Developer does not encourage or condone violating any game’s rules or terms. In fact, we strongly advise you not to use Game Lens in any manner that would breach a game’s terms of service or get your account into trouble. Always err on the side of caution and follow the rules set by the games you play.
Risk of Account Bans or Penalties: Using third-party software in an online game can be risky. Many game companies employ anti-cheat systems or other detection mechanisms, and they often impose penalties (such as temporary suspensions or permanent bans) on accounts detected using unauthorized software. The Developer is not responsible if your use of Game Lens results in any penalty on your game account. You assume full responsibility for any consequences from using Game Lens with any third-party service. Game developers typically state that they will not compensate players for losses due to bans or disabled accounts caused by use of unauthorized software. By agreeing to this EULA, you acknowledge that you understand these risks.
No Liability for Third-Party Actions: To the maximum extent permitted by law, the Developer disclaims all liability for any actions taken by third-party game providers against you for using Game Lens. This includes, but is not limited to, loss of access to your game accounts, loss of in-game progress or items, or any other harm or damage arising from a ban or other enforcement action. (See the Limitation of Liability section below for more on this.) In plain terms, if a game bans or penalizes you because of Game Lens, that is a matter between you and the game provider – the Developer cannot be held liable for it.
Refund Policy for Bans: While the Developer cannot prevent or undo a game ban, we want to be fair to our users. If you are permanently banned from a game solely due to your use of Game Lens, the Developer is willing to offer you a refund for your purchase of Game Lens as a gesture of goodwill. This refund is available even if the ban occurs beyond the typical refund period (for instance, even if you have used Game Lens for more than 2 hours or purchased it more than 30 days ago). This is the maximum remedy the Developer will provide in such cases. To claim this refund, you will need to provide proof of purchase of Game Lens and reasonable evidence that the ban was specifically due to Game Lens. (For example, a notice from the game stating the reason for the ban.) The Developer reserves the right to determine eligibility for refunds on a case-by-case basis. Beyond this refund, the Developer will not be liable for any other losses you incur due to being banned (such as lost game progress, digital items, or account value).
By using Game Lens, you acknowledge that you have read and understood the above, and that you will use the software responsibly and in accordance with all applicable third-party terms. If you cannot accept these conditions, you should not use Game Lens in connection with any third-party game.
7. Warranty Disclaimer
Game Lens is provided to you “AS IS” and “AS AVAILABLE,” without any warranties of any kind. To the fullest extent permitted under applicable law, the Developer disclaims all warranties and representations, express or implied, relating to Game Lens and your use of it. This includes, but is not limited to:No Express or Implied Warranties: The Developer makes no guarantee or warranty that Game Lens will meet your requirements or expectations, achieve any intended results, be compatible with all games or systems, or be error-free or uninterrupted. All implied warranties (including any implied warranties of merchantability, fitness for a particular purpose, title, non-infringement, or any arising from course of dealing or usage of trade) are expressly disclaimed, except to the extent that such disclaimers are held to be legally invalid. It is common for software EULAs to explicitly state that the software is provided “as is” and that the provider is not obligated to improve or modify the software to suit the user. We adhere to that standard practice here.
User’s Responsibility: You are solely responsible for determining whether Game Lens is suitable for your needs and compatible with your devices and games. You download and use Game Lens at your own discretion and risk. Upon downloading, the responsibility for how the product performs lies with you. If you are not satisfied with the performance or features of Game Lens, your remedies are limited to those outlined in this Agreement (for example, requesting support, uninstalling the software, or seeking a refund if applicable and within our policy). The Developer does not promise that Game Lens will be free of vulnerabilities or immune to every possible malfunction.
No Warranty Against Harmful Components: While the Developer warrants that to the best of our knowledge Game Lens is free from viruses, spyware, malware, or other harmful code at the time of release, we do not guarantee that the software will remain secure or that new vulnerabilities will not be discovered. We cannot promise that Game Lens will not interact negatively with other software or that it will be allowed by all third-party platforms (for example, antivirus programs or game anti-cheat systems might flag any third-party tool, even if harmless). You assume all risks associated with any such interactions.
Not Responsible for User Support beyond Law: The Developer will try to provide support and updates for Game Lens at our discretion. However, we do not guarantee any specific level of support or that any issues you encounter will be fixed. The software is provided in its current state, and the Developer does not accept responsibility for improving or modifying Game Lens beyond what is required by law.
In summary, no warranties means exactly that: aside from any minimum guarantees mandated by law, we are not making promises about Game Lens’s performance or quality. If the applicable law in your jurisdiction does not allow the exclusion of certain warranties, then we remain responsible for those minimum obligations only to the extent required by law, and nothing in this Agreement affects your rights in those areas. (For example, some regions might impose a warranty that digital goods must match their description or be of satisfactory quality. Any such statutory warranty that cannot be disclaimed is not disclaimed by us; but we do not voluntarily extend any warranties beyond what the law requires.)
8. Limitation of Liability
Under no circumstances shall the Developer be liable for any damages or losses arising from your use (or inability to use) Game Lens, except as explicitly provided in this Agreement. This limitation of liability is a critical part of the Agreement and forms the basis of the bargain between you and the Developer. By using Game Lens, you agree to these limits on our liability:Types of Damages Excluded: To the maximum extent permitted by law, the Developer will not be responsible for any:
Indirect, Incidental, or Consequential Damages: This includes any loss of profits, loss of data, loss of business opportunity, business interruption, or any similar or related economic loss. For example, if Game Lens does not function correctly and causes you to lose a game or miss out on a reward, or if it causes instability on your device, the Developer is not liable for those outcomes. Likewise, if using Game Lens causes your game account to be banned and you lose access to in-game content, we are not liable for the value of that lost account or items.
Special or Punitive Damages: Any damages intended to punish or make an example of a party are disclaimed.
Direct Damages in Excess of the Purchase Price: Our financial liability to you will not exceed the amount you paid for Game Lens. If you received Game Lens for free (for example, a trial or beta version), our liability is capped at a reasonable estimate of the value of the software (which may be zero). This means if you paid $50 for a license, our total liability to you for any and all claims will not exceed $50. In jurisdictions that allow liability caps, this cap will apply even if any remedy fails of its essential purpose.
The intention of this clause is to make it clear that the Developer cannot be held liable for damages beyond the small scope of what you paid for the software. This is standard for software EULAs: the user cannot claim large damages from the app provider for issues arising out of the app’s use.
Specific Scenarios: Without limiting the generality of the above, the Developer shall not be liable for:
Damage to Equipment or Software: Any damage to your computer, operating system, other software, or hardware devices caused by using Game Lens. We expect Game Lens to be safe, but if, for example, it conflicts with your system and causes a crash or data corruption, that risk is on you.
Third-Party Actions: Any actions taken by third-party services or providers related to your use of Game Lens. This includes game bans, as described earlier, or if a platform (like an app store or operating system developer) restricts or disables Game Lens. The Developer is not liable for the consequences of those third-party actions.
Security Breaches: Any unauthorized access to or alteration, theft, or destruction of your transmissions or data, to the extent it’s not directly due to our willful misconduct. (For instance, if a malicious program exploits Game Lens to harm your system, we are not automatically liable for that, though we will take it seriously and address any security issues in our software.)
Remedies: Your sole and exclusive remedy for dissatisfaction with Game Lens or any breach of this Agreement by the Developer is to stop using Game Lens and, if applicable, request a refund within the allowed period or under the ban-refund policy stated above. You agree that the limitations of liability in this Agreement are reasonable and that they would apply even if they cause any remedy to fail of its essential purpose.
Non-Excludable Liability: Nothing in this Agreement shall limit or exclude the Developer’s liability for losses or damages which cannot be limited or excluded by law. For example, if the law of your jurisdiction prohibits excluding liability for personal injury or death caused by negligence, or for gross negligence or intentional misconduct, then the Developer will remain fully liable for those sorts of losses if directly caused by us. Additionally, any statutory guarantees or consumer protections that cannot be disclaimed (such as certain rights under EU consumer law) are not affected by this Agreement.
Some jurisdictions do not allow the exclusion or limitation of certain warranties or liabilities. In such jurisdictions, the above limitations and exclusions will apply to you only to the fullest extent permitted by the law. But in any event, our liability will be minimized to the extent the law allows.
9. Indemnification
You agree to indemnify, defend, and hold harmless the Developer (and our employees, partners, and affiliates, if any) from and against any and all claims, liabilities, damages, losses, and expenses (including reasonable attorneys’ fees and court costs) that arise out of or relate to: (a) your use of Game Lens, (b) your violation of any term of this Agreement, or (c) your violation of any third-party rights or applicable law through your use of Game Lens.In simpler terms, if your use of Game Lens causes someone else to sue or claim damages from the Developer (for example, if you use Game Lens to break a law or someone’s rights, or if you redistribute it illegally, etc.), you will step in to protect the Developer from those claims and cover any costs or losses. This includes, for instance, if:
– You use Game Lens in a way that violates a game’s rules and the game company seeks damages or legal relief from the Developer as the provider of the tool, you would be responsible for such costs (since you agreed not to misuse the software).
– You breach this Agreement (say, by attempting to hack Game Lens or incorporate its code into something you release publicly), and that leads to a legal dispute or damages, you are responsible for the fallout.
– You infringe someone’s intellectual property using Game Lens (for example, using it to somehow copy content from a game or another program in a way that violates IP law), you would indemnify the Developer if the IP owner brings a claim against us due to your actions.
The Developer will promptly notify you of any such claim and allow you to control the defense, but we reserve the right to participate in the defense with counsel of our choice (at our own expense) if we so choose.
Your indemnification obligations will survive the termination of this Agreement.
Note: This indemnity does not mean you are responsible for claims that Game Lens, as provided by the Developer, infringes someone else’s rights or has some defect – those would generally be our responsibility. It specifically covers situations where your actions (beyond mere use in compliance with this Agreement) cause the legal trouble. We are simply asking you not to make us pay for your bad behavior.
10. Termination
This Agreement is effective from the moment you accept it (for instance, by clicking “I Agree” or by installing/using Game Lens) and will continue in force until terminated. Both you and the Developer have rights to terminate as follows:Your Right to Terminate: You may terminate this Agreement at any time by uninstalling and ceasing all use of Game Lens. If you wish to permanently terminate your license, you should also delete or destroy any copies of Game Lens in your possession. (Note that merely deleting the program may not automatically cancel any account or license key, so you may also need to inform us if you want your license formally canceled.) Keep in mind that termination will not entitle you to any refund unless you are within an applicable refund period or as otherwise provided (e.g., our ban-related refund offer or as required by law or store policy).
Developer’s Right to Terminate or Suspend: The Developer may terminate this Agreement (and your license to use Game Lens) immediately and without prior notice if you breach any provision of this Agreement. For example, if we discover that you have pirated the software, shared your license key, attempted to reverse engineer the code, or otherwise violated the Permitted Uses and Restrictions in Section 3, we can terminate your license on the spot. Upon termination for breach, you must promptly uninstall and delete all copies of Game Lens, and you will not be entitled to any refund of fees paid (except where required by law). We also reserve the right to suspend your access or use of Game Lens (for example, disable your license key) while investigating suspected violations, or to terminate at any time without cause in our sole discretion; however, if we terminate your license without cause (i.e., not due to your breach), we will generally provide a pro-rata refund for any period of use you’ve paid for but not received, if applicable.
Effect of Termination: Upon termination of this Agreement for any reason, the license granted to you will immediately end, and you must stop all use of Game Lens and uninstall it from your devices. Continued use of Game Lens after termination is an unauthorized use and may violate the Developer’s intellectual property rights. Sections of this Agreement that by their nature should survive termination (such as intellectual property provisions, warranty disclaimers, limitations of liability, indemnity, and governing law) will survive.
Termination of this Agreement will not limit any of the Developer’s rights or remedies at law or in equity if you have breached this Agreement prior to termination. If the Developer does take legal action to enforce this Agreement or to recover damages from a violation, we may be entitled to recover our costs and attorneys’ fees, to the extent allowed by law.
11. Governing Law and Dispute Resolution
Governing Law: This Agreement and any dispute or claim arising out of or in connection with it or its subject matter (including non-contractual disputes or claims) shall be governed by and construed in accordance with the laws of Portugal, as the country where the Developer is operating and registered as a business. We choose Portuguese law to govern our relationship for consistency and clarity. If you are a consumer residing outside of Portugal, you may also be entitled to the protection of mandatory consumer protection provisions under the laws of your country of residence; this Agreement does not override any such protections to which you are legally entitled. (For example, if you live in the European Union, you retain the benefit of any EU consumer laws that apply, in addition to the base governing law of this Agreement.)Jurisdiction: You and the Developer agree that any legal proceedings (aside from small claims or equivalent low-level consumer courts) shall fall under the exclusive jurisdiction of the courts of Portugal. Unless another location is required by mandatory law, you agree to submit to the jurisdiction of the competent courts located in the Republic of Portugal for the resolution of any disputes. We understand that bringing lawsuits across borders can be complex; by setting jurisdiction in Portugal, we aim to designate a single, primary forum. However, as noted, this does not deprive a consumer of certain rights to bring or defend claims in their home country if such rights are unalterable by agreement.
Injunctive Relief: Notwithstanding the above, the Developer may seek injunctive or equitable relief in any court of competent jurisdiction if you have violated or threatened to violate our intellectual property rights or confidentiality (since monetary damages may not be sufficient to compensate for those violations).
Negotiation and Arbitration (if applicable): (Optional clause – include if the Developer prefers arbitration or mandated negotiation) Before filing any legal claim, both you and the Developer agree to try to resolve the dispute informally. You should contact the Developer (using the Contact information below) with a written Notice of Dispute, providing a brief written description of the dispute and your contact information. We will do the same if we have a dispute with you. If we cannot resolve the dispute through negotiation within, say, 30 days, we may then consider formal legal actions. [If arbitration is desired: Any dispute arising from or relating to this Agreement, if not resolved by negotiation, shall be finally settled by binding arbitration in [Location] under the rules of [Arbitration Organization], and judgment on the award may be entered in any court of competent jurisdiction. You are thus giving up the right to go to court (except for matters that can be taken to small claims court).]
Class Action Waiver (if applicable): [Optional: If enforceable in your jurisdiction, you can add: You and the Developer agree that any proceedings to resolve or litigate any dispute will be conducted solely on an individual basis, and not as part of a class, collective, consolidated, or representative action.]
By agreeing to this EULA, you are also agreeing that you have read and understood this governing law and jurisdiction section. It’s essentially saying: we’ll use Portuguese law as the baseline for our agreement, and ordinarily any disputes should be handled in Portugal under that law, except any mandatory rights you have otherwise.
12. Miscellaneous Provisions
Entire Agreement: This Agreement (together with any additional terms incorporated by reference, such as a Privacy Policy if one is provided separately) constitutes the entire agreement between you and the Developer regarding Game Lens and supersedes all prior or contemporaneous understandings regarding its subject matter. Any oral or written representations, agreements, or communications not expressly included in this Agreement are not binding. You agree that you have not entered into this Agreement based on any representations other than those expressly set forth herein.
Amendments: The Developer reserves the right to modify or update the terms of this Agreement from time to time. If we make material changes, we will notify you by appropriate means, which may include prompting you to accept a new agreement upon your next use of Game Lens, or by posting the updated EULA on our official website and updating the “Last Updated” date. Continued use of Game Lens after an updated Agreement has been communicated to you (or after a specified effective date) will constitute acceptance of the revised terms. If you do not agree to the updated terms, you must stop using Game Lens and may request a pro-rated refund if you had paid for a license extending beyond the change (where applicable). For minor or clarifying updates that do not substantially change your rights, we may not send a specific notice, so please review the EULA periodically.
Severability: If any provision of this Agreement is held to be illegal, invalid, or unenforceable by a court of competent jurisdiction, then that provision will be deemed modified to the minimum extent necessary to make it enforceable (and reflect the parties’ intent as closely as possible) or, if that’s not possible, it will be severed, and the remaining provisions of this Agreement will remain in full force and effect. In other words, the rest of the Agreement remains valid even if one part is struck down.
No Waiver: The failure of the Developer to exercise or enforce any right or provision of this Agreement shall not operate as a waiver of that right or provision. Any waiver of any provision of this Agreement will be effective only if in writing and signed by the Developer. Similarly, a waiver of one breach will not be taken as a waiver of any other breach or of any future breach.
Assignment: You may not assign or transfer this Agreement or any rights or obligations herein without the prior written consent of the Developer. The Developer may assign this Agreement (for example, if the software is sold to another company, or in the event of a corporate reorganization) by providing notice to you. This Agreement will bind and inure to the benefit of the parties and their respective permitted successors and assigns.
No Third-Party Beneficiaries: This Agreement is solely for the benefit of you and the Developer. It is not intended to benefit any third party, except that the Developer’s affiliates, successors, or assigns are deemed express third-party beneficiaries to the protections and rights of the Developer hereunder.
Force Majeure: The Developer will not be liable for any delay or failure to perform its obligations hereunder due to events beyond its reasonable control, such as acts of God, war, terrorism, cyber-attacks by third parties, civil unrest, strikes, fires, pandemics, power or internet failures, or other similar events. We will do our best to resume service as soon as practicable following such an event.
Headings: The section headings in this Agreement are for convenience only and have no legal or contractual effect. However, we have used them to make this Agreement easier to read and navigate (as per the request for clarity and logical flow).
Language: This Agreement is provided in the English language only (per your request to include only the English version). If any translation is provided in the future, the English version will prevail in case of any conflict or ambiguity in translation.
Relationship of Parties: Nothing in this Agreement creates any partnership, joint venture, or employment relationship between you and the Developer. You are simply a licensee of the software.
13. Contact Information
If you have any questions, concerns, or require support regarding Game Lens or this Agreement, or if you need to provide any notice under this Agreement (such as to report a potential intellectual property issue or request a refund under the ban policy), please contact the Developer at the following:
Email: gamelenssoft@gmail.com
Website: https://discord.gg/bFCtMKUADc
Address: Portugal, Setubal , Rua Dr. Paula Borba 25, 2esq
(Note: As the Developer is a resident/citizen of the Russian Federation operating in Portugal, official business correspondence may be handled through a Portuguese business address if one is available. Please refer to the Game Lens official website for the most current contact and legal entity information.)
We encourage you to reach out if you have any issues or if any clarification is needed. The Developer values the users of Game Lens and will attempt to resolve any concerns in good faith.
Last Updated: [June 25, 2025]
By using or continuing to use Game Lens, you confirm that you have read this End-User License Agreement and agree to abide by all its terms and conditions.
Thank you for reading this Agreement carefully and for using Game Lens responsibly and lawfully. We wish you an enjoyable and safe experience with our software!