An over the shoulder arena battle multiplayer game. Battle as either the Dawn or Dusk teams for supremacy of the arena by holding capture points with your team mates. Last team standing at 20 minutes wins the game!
玩法展示 | Solo Gameplay
先行预告 | Teaser Trailer
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注意:开发者最后一次更新是在 2 年前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“Early Access is my way to ensure my packaged games are playable by the community and that they can successfully connect to the steam backend. As well as providing a vehicle to test real multiplayer mechanics.”

这款游戏的抢先体验状态大约持续多久?

“Until it's finished!”

计划中的完整版本和抢先体验版本到底有多少不同?

“In the full version I plan to feature many more characters for play, bot driven solo play, a character customizer, online matchmaking with dedicated servers, and a card economy.”

抢先体验版本的现状如何?

“Early access is a barebones multiplayer utilizing the Steam network.
Access to a minimum of six characters (three on each side).
Playing with Steam friends.
A multiplayer map with three capture locations.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Will be free to play during Early Access.

Completed game will be free to play solo, locally. Online ranked play will require a small up front purchase (to cover server costs). Additional purchases are planned as DLCs featuring story based content for the characters, a season pass for special cosmetic items, and sets of color and material palettes for character/banner customization.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Early feedback is that it needs some tutorial action on first play.

Feedback is everything. It's not complete so many critiques are duly noted. ”
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玩 Dawn vs Dusk

免费开玩
 
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关于此游戏

5/16/25

Well its been two years without much development since I was working two jobs and have a family to look after. I was laid off a couple months ago due to the tariff war and now I'm back on the game development.

The original alpha could never be competitive because it was self hosted. That was always a glaring problem. I am currently building an website and API to handle player accounts and matchmaking using dedicated servers. You can check out the "coming soon" website at

I am a software engineer and this is the first fully featured online game I have made. I am working solo and I have zero budget. Adding characters, special abilities, a card deck maker, a character customizer, custom banners, and cross-play are all on the agenda. But I'm starting at the backend bottom and working back up to the game state where I'm building Unreal blueprints in C++ to handle the API authentication and other calls.


(5/22/23 - First released version has some glaring bugs! I'm sorry but some sound effects are not being heard on all clients, and some bugs with point capture are present)

Dawn vs Dusk is a 3v3, PvPvE, asymmetric, hard-point capture, styled, brawler.

Featuring Unreal Engine 5 and Paragon assets, this game is a re-imagining of what that franchise could have been. There are no lanes, there are no towers to destroy; only three capture pads.

When a team captures a pad they get Gold points to spend on card upgrades. Cards change the game by giving health, mana, or damage boosts. Each player receives 5 lives with no respawn timer, so play smart! Last team standing wins!

As of today, May 22, 2023 the game is still a baby. Please be patient as I work solo to build and update this game.

Early access, pre-alpha gameplay is not representative of the finished product, but comments and constructive criticism are welcome.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Win10 x64
    • 处理器: Intel 980x and newer
    • 内存: 16 GB RAM
    • 显卡: Nvidia 980ti and newer
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 3200 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Win10 x64
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 3200 MB 可用空间

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