A fast-paced, team-based fighting game using 2.5D graphics with smooth online play via GGPO rollback netcode. With a teammate, it will be vital to manage the shared resource for super meter for EX Special Moves, Burst, and other team mechanics.
发行日期:
2025 年
开发者:
发行商:
玩法展示 | Gameplay Trailer - June 2025
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开发者的话:

为何要采用抢先体验这种模式?

“Gain community feedback on the design and mechanics of the 8 current playable characters, the rollback netcode of online gameplay, the custom online lobby system, and ideas for the currently unimplemented modes for Tutorials and Character Guides.”

这款游戏的抢先体验状态大约持续多久?

“2 to 4 months.”

计划中的完整版本和抢先体验版本到底有多少不同?

“More effects for sound, particle effects, and character voices. Currently, the offline versus and training modes are implemented but are in a very early state. Button configuration only works for the 1st player (out of the potential 4 players). These modes will be fully implemented with more options, as well as more characters, stages, and additional modes like Tutorials and Character Guides.”

抢先体验版本的现状如何?

“Online lobbies with GGPO rollback netcode with a leaderboard and lobby types for ranked, casual, or private with the support of inviting via Steam chat or friends list. Gameplay with 2v2 combat with 8 playable characters with 4 costume colors and 20 combo trials each. Each character has their own “Unique Movement” including 8-way airdashes, teleports, roll canceling, jump canceling, special stances, flight, etc. 6 stages with different lighting, environment, and other effects such as water. Controller support for gameplay, menu navigation, and button configuration on most controllers and arcade sticks for Xbox/PC as well as even the default PlayStation 4 or 5 controllers; also keyboard works.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually raise the price as we ship new content and features.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Poll, surveys, and adhoc questions on Twitter and the community Discord server.”
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此游戏尚未在 Steam 上推出

计划发行日期: 2025 年

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关于此游戏

Gemion Function is a fast-paced fighting game that combines a hectic 4-player battle system along with the classic motion input control system of traditional 2D fighting games.

  • 4 characters each with their own special moves, combos, and character-specific "unique movement" actions that can be done on the floor or in the air. More characters to be added over time

  • 6 stages using 2.5D graphics with 3D models for characters and projectiles on a 2D fighting plane, powered by Unreal Engine. More stages will also be added over time

  • Team battle system supporting up to 4 players (1v1, 1v2, or 2v2)

  • Smooth online play with rollback netcode via integration with the "GGPO rollback network SDK"

  • Online lobby functionality with Steam API supporting actions such as:

    • Creating public and private lobbies

    • Sending and accepting invites from Steam chat

    • Searching for public lobbies

  • Resource management with a shared team super meter for universal actions such as EX Special Moves (aka enhanced moves) and Burst (aka combo breakers)

  • Classic control scheme with inputs for special moves for quarter-circles, half-circles, dragon punch, and more

系统需求

    最低配置:
    • 操作系统: TBD (still in alpha)
    • 处理器: TBD (still in alpha)
    • 内存: 4 GB RAM
    • 显卡: TBD (still in alpha)
    • DirectX 版本: 10
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: Any
    • 支持 VR: No
    • 附注事项: There may be frame rate drops depending on the stage, characters, projectiles, and/or visual effects.
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