Entrenched is a Mulitplayer FPS World War 1 inspired arena shooter where you play in many warzones.
发行日期:
即将宣布
开发者:
发行商:
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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Early access allows us the chance to develop along side the community, building what we love and being able to have you test it right away.

It's a lot of work to make a game, but we are committed to see our project through to full release with all our goals completed!

Ultimately we want to bring to you our very best, and with early access we believe we can do so.”

这款游戏的抢先体验状态大约持续多久?

“We plan to have a completed game by mid to late 2024.”

计划中的完整版本和抢先体验版本到底有多少不同?

“As time progresses we plan to update and have the game evolve, so if you were to play from day one Early Access, you simply might not recognise the game by full release due to what we add.

It'll still keep the core functionality at heart, it may just have a larger array of levels, character, weapons and maybe even vehicles.”

抢先体验版本的现状如何?

“Entrenched currently focus' on the PVP scene in our free for all deathmatch mode. This allows us to take on information from games played, such as our heatmap for levels where we can see where players are dying the most.

With character customisation, team battle modes and PVE planned we aim to focus on making the core gameplay features as solid as possible through rigorous testing and polish.

Currently we have multiple weapons to battle with, multiple maps (including greybox maps) and lots of community feedback to iron it all out.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually raise the price as we ship new content and features”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We plan to stream development over on Twitch and keep the community involved on here and discord over the development of this project.

https://discord.gg/b994CUJNVg”
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计划发行日期: 即将宣布

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关于此游戏

Welcome to Entrenched!


This First person shooter is set in a world where WW1 surpassed 1918, as we begin to enter the technologies of the 1920's and beyond.

Expanding on battlefield arenas never ventured for a WW1 game, we intend to open the creative doors to tell a story that breaks the boundary of what you would typically expect in a WW1 set game.




Gameplay:

  • PVP arenas are going to be our first game mode that you will be able to join in. This game mode will allow us to get information on our map designs and tweak them for future content to make sure we have the best layouts possible for the most fun experiences.

  • Team battle is planned to be one of our main call to arms in Entrenched. Our goal is to have Team game modes such as "Capture the flag" and Territory control" modes where teams of players can duke it out.

  • PVE is one of our longer term plans as we would like to have the option for the individual player who just enjoys to run and gun. Ideally we would like to reuse multiplayer maps to fit this game mode so the single player experience feels tied with the online one.
  • Character customization is something we really want to incorporate into our game to have every player feel unique and interesting.
  • Rewarded in game achievements is something we would like to focus on as well, with customization options opening the more you play.


What to expect from the developers?:

  • Maps- We are planning to be releasing and testing maps frequently for the multiplayer scene and developing on them.
  • Weapons- Due to our setting, we hope to bring a twist on the WW1 setting with a few experimental weapon ideas to through into the game and experiment with.
  • Communication- We want the audience to be able to communicate their ideas and feedback with ease via feeback forms and a direct contact on the VidovicArts Discord as our greatest moments in game development is when the community supports our projects.


Long Term plans:

  • Vehicles are one of our biggest plans to implement into Entrenched and we hope to incorporate them into our existing game modes and maps, but don't expect to see the average WW1 vehicular line up!

This game is currently in development within the "Unity" engine.

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: Intel Core i5-4460 or AMD FX 4300 or better
    • 内存: 16384 MB RAM
    • 显卡: NVIDIA GeForce GTX 660 / AMD Radeon HD 7800 Series with 2 GB VRAM
    • 声卡: DirectX®-compatible soundcard
    推荐配置:
    • 操作系统: Windows 10
    • 处理器: Intel Core i5-4460 or AMD FX 4300 or better
    • 内存: 16384 MB RAM
    • 显卡: NVIDIA GeForce GTX 660 / AMD Radeon HD 7800 Series with 2 GB VRAM
    • DirectX 版本: 11
    • 声卡: DirectX®-compatible soundcard
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