Revolutionary grand-scale RTS game played on maps of any 3D shape. It emphasizes base building and logistics, careful planning, and minimizes micro-management of units.
发行日期:
即将宣布
开发者:
发行商:
玩法展示 | Gameplay
一般 / CG | Massacre at Equis
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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Gather feedback on core game-play features to improve it, while completing the game.”

这款游戏的抢先体验状态大约持续多久?

“We plan between 2 to 4 years.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The Early Access version focuses on fun, well playable, multiplayer-only, strategy game, while the Full Release version focuses on additional content, singleplayer story campaign, and overall polish.”

抢先体验版本的现状如何?

“UW is currently fun multiplayer experience with most core mechanics already completed.
However, it is not yet a complete game. A lot of features and content still remain to be made.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually raise the price as we ship new content and features.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Game design issues and feature requests can be discussed at our discord.

Technical issues can be reported at github.”
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计划发行日期: 即将宣布

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关于此游戏

Strategy Game, Not Action Game

The game supports up to few thousands of units on the battlefield. Therefore, you must focus on thoughtful planning and strategic placement of your armies.

Individual units micromanagement is avoided wherever possible. Units have no user-activated skills. Just attack-move or leave them alone, and the units will do the best, on their own.

Also ensure protection of your supply lines.

Any-Shape 3D Maps

Play on the surface of any 3D shape, such as a planet, potato, horseshoe, or gear. Perhaps several islands floating in void connected with small bridges. Perhaps a stuck clockwork.

Most places can be ambushed from many directions. Units may shoot across void, if visible and in range.

Determining the strategic value of various positions on the map is a crucial skill to master the game.

Resources In The World

There is over a dozen types of resources: raw ores, intermediate goods, and military parts.

All resources are on pallets or in boxes, existing directly in the world, and requiring transportation. Trucks are controlled automatically.

UW has no technology tree or research. Progression is achieved through acquiring or refining new resources.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer.
This is used to speed up the development, and is being slowly replaced with artists authored assets only.

No generative AI is used during gameplay.

成人内容描述

开发者对内容描述如下:

Tanks shooting at each other, at buildings, and blowing things off.

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: x64, 4 threads
    • 内存: 8 GB RAM
    • 显卡: OpenGL 4.5, vram 4 GB
    • 存储空间: 需要 15 GB 可用空间
    • 支持 VR:
    • 附注事项:
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: x64, 8 threads
    • 内存: 8 GB RAM
    • 显卡: OpenGL 4.5, vram 6 GB
    • 存储空间: 需要 15 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 24
    • 处理器: x64, 4 threads
    • 内存: 8 GB RAM
    • 显卡: OpenGL 4.5, vram 4 GB
    • 存储空间: 需要 15 GB 可用空间
    • 支持 VR:
    • 附注事项: Linux support is experimental
    推荐配置:
    • 操作系统: Ubuntu 24
    • 处理器: x64, 8 threads
    • 内存: 8 GB RAM
    • 显卡: OpenGL 4.5, vram 6 GB
    • 存储空间: 需要 15 GB 可用空间
    • 附注事项: Linux support is experimental
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