一款科幻即时战略游戏。在经典RTS风格下,展开一场小行星之间的生存战争。建造与防御,生产与升级,进攻与歼灭!
玩法展示 | Zeta Leporis RTS Early Access Gameplay Trailer
玩法展示 | Zeta Leporis RTS Early Access Graphics Update Trailer
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开发者的话:

为何要采用抢先体验这种模式?

“Zeta Leporis RTS is in a playable and enjoyable state, even though not all of its intended features have been implemented. It isn't right to launch as a finished game with half or more of it missing, yet there's really no reason to make people wait to experience it, so Early Access seems like the right choice.

I'm a solo dev and I work on this game steadily in my free time. My initial hope was for this game to have a list of features comparable with classic RTS games at full release, such as custom and random maps, scenarios, a campaign, mod support, and perhaps most importantly multiplayer, with feedback from Early Access players helping me determine what to adjust, add, eliminate, and prioritize in development. However, overall interest level in the game has been low thus far, calling into question the viability of including some of these features.”

这款游戏的抢先体验状态大约持续多久?

“I expect the game will be in Early Access for one to two years, judging by development time up to this point. As a solo dev, an accurate estimate is difficult to provide, however.”

计划中的完整版本和抢先体验版本到底有多少不同?

“As a classic-style RTS, there is a fairly large checklist of features that people expect the game to have, which, at least initially, the Early Access version will mostly not have. The main intent is to leave Early Access once multiplayer is successfully implemented, though there are other features that should also be included first, as well as efficiency and UI improvements. The eventual scope of the project will depend somewhat on community interest though. More interest will lead to more features, most likely on a shorter timeline as well. For example, currently there are no specific plans for a campaign mode and the engine I'm using is not modder-friendly, but such things could likely be added if there is enough interest.”

抢先体验版本的现状如何?

“Zeta Leporis RTS currently features a singleplayer mode with up to 11 AI opponents on a highly customizable random map. The AI is competitive and generally competent, and difficulty and aggressiveness can be adjusted for each AI player. Though most of the ingame content is present, a couple specialty defensive units have not been added.

Multiplayer is currently under construction.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price will not change when Zeta Leporis RTS leaves Early Access.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I'll be listening to community feedback, certainly, but I have a fairly solid vision for certain aspects of the game and so not every part of the game's development will be purely democratic. However if enough people complain about a thing long enough I find that feedback valuable and valid, and will change the thing. In theory anyway.

Please leave feedback in the community hub discussions forum.”
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关于此游戏

在环绕恒星ζ玉兔座的小行星中,已灭绝文明的网络残余体遵循其无限的使命进行扩张、开发和消灭。它们永远遵循最后一场大战的操作模板,将任何与自身构造不同的生命或机器形式视为需要根除的异常。机器的效率与全面战争的盲目性……不断循环的重建与毁灭,直到有一天,一切都不复存在。

Zeta Leporis RTS 是一个由个人开发的项目,目前距离最终完成还有一段距离。尽管如此,许多功能已经实现:

  • 单人模式,包含高度可自定义的随机地图遭遇战,支持最多 11 名可调节难度的 AI 敌人。试玩版提供 4 人自由混战模式,不支持自定义。

  • 战斗机、护卫舰、驱逐舰、巡洋舰、战列舰、导弹护卫舰、防御炮塔、战斗基地、同化者等多种单位。

  • 独特于 RTS 类型的资源直接传输系统。

  • 建造队列和集结点、动态控制组、快捷键和可导航的小地图。

  • 可升级的资源采集器和炮塔,以及其他升级选项。

  • 完整的存档系统(试玩版不包含)。

  • 一个基础教程,帮助你快速上手。

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows Vista
    • 处理器: 64bit Intel Dual Core CPU
    • 内存: 1 GB RAM
    • 显卡: DX11 compliant graphics card
    • DirectX 版本: 11
    • 存储空间: 需要 100 MB 可用空间
    • 附注事项: Requires a 64-bit processor and operating system
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
    • 内存: 2 GB RAM
    • 显卡: NVIDIA GeForce GTX 650
    • DirectX 版本: 11
    • 存储空间: 需要 100 MB 可用空间
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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