A hardcore, permadeath, rougelite, bullet, hell monster capture game. Collect spirits, fight tense battles where each move could cost you an ally forever, can you make it to the centre of the Interstice and unravel its secrets?
发行日期:
即将宣布
开发者:
发行商:
玩法展示 | pre announcement trailer
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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We would like to get the game out to players so that the community can help inform what content to spend our time & resources on. We plan on releasing enough content to keep each run different & interesting, then to add more spirits, items & areas to the game during the early access period to deepen the game even further.”

这款游戏的抢先体验状态大约持续多久?

“1 year”

计划中的完整版本和抢先体验版本到底有多少不同?

“The early access version will be a full featured version of the game, but with less content. We plan to add more captureable spirits, items and areas to the game. There will also be a story in the full release, but this will be minimised in the early access version. The early access version will focus more on the gameplay and the core roguelite experience.”

抢先体验版本的现状如何?

“The early access version of the game is currently under development and not purchasable, It will be released in Summer 2024.

Currently turn based battles, a small number of bullet hell patterns, 10 capturable spirits and procedural overworld generation with one biome has been implemented. This is only a fraction of the planned content for the early access version, but we are focusing on polishing the core mechanics of the game. We will add content closer to release. On release of the early access version we plan to have 30 capturable spirits and 2 playable areas.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“No, Interstice will always be the same price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Once the early access version has been released, we will update the game with content patches every 2 weeks. These usually contain new capturable spirits or playable areas. However the types, affinities & movesets of these new spirits will be directed by the community.

Closer to the release date the discord for the game will be made public, here we will hold polls deciding what sort of additions the community is interested in and will tailor the content patches based on community feedback.”
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此游戏尚未在 Steam 上推出

计划发行日期: 即将宣布

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关于此游戏


Interstice is a roguelite monster capture game, a world of floating islands is generated each playthrough. You can capture spirits inside and use them for battle, but if they die they are gone permanently. Build your team, fight in strategic turn based battles, dodge bullet hell patterns and battle your way to the centre of the ever changing Interstice.






MANA SYSTEM Spend mana each turn for spirits to perform moves
MAIN PHASE: Use buffs & debuffs & to control the battlefield
BATTLE PHASE: Choose attacks to deal damage & dodge bullet hell projectiles.




  • 3 in battle at one time
  • 8 spirits in a party
  • Spirits lost upon death
  • 100 possible different spirits (Will launch in early access with less than this)
  • Each spirit can be customised with different moves & items



Explore the Interstice, a procedurally generated world of floating islands serving as the limbo between life & death. Meet other lost souls and travel toward the mystery at the centre.



I started making interstice while playing a nuzlocke & I noticed how much I was playing on 4x speed and bored. While there are incredible moments, there is a lot of fluff. I decided to make my own monster capture game, one with permadeath & procedurally generated worlds. So that I could have the same intensity without all the boring sections. Somewhere along the way I added my love of bullet hell games & the core of interstice was born. If that's the sort of thing you're into, hopefully Interstice will be entertaining to you too.

成人内容描述

开发者对内容描述如下:

此游戏包含的内容可能不适合所有年龄段,或不宜在工作期间访问:频繁出现暴力或血腥, 常见成人内容

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 10
    • 处理器: 2.0 Ghz
    • 内存: 8 GB RAM
    • 显卡: 1Gb Video Memory, capable of OpenGL 3.0+ support
    • 存储空间: 需要 2 GB 可用空间
    最低配置:
    • 操作系统: Debian 8 or later
    • 处理器: 2.0 Ghz
    • 内存: 8 GB RAM
    • 显卡: 1Gb Video Memory, capable of OpenGL 3.0+ support
    • 存储空间: 需要 2 GB 可用空间
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