A brutally efficient idle game where every resource counts. Build, unlock, and optimize in a game made for grinders, min-maxers, and resource maniacs.
发行日期:
2025 年 7 月 14 日
玩法展示 | Idle Life - An Idle Game (Gameplay Trailer)
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玩法展示 | Idle Life - An Idle Game (Dev Trailer) || First Version

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开发者的话:

为何要采用抢先体验这种模式?

“We want to involve players early to refine balance, pacing, and progression systems in a game that’s all about numbers, strategy, and optimization. The core mechanics are solid, but community feedback will help shape late-game systems, prestige loops, and quality-of-life improvements.”

这款游戏的抢先体验状态大约持续多久?

“We expect the game to remain in Early Access for 6 to 12 months, depending on community feedback, content complexity, and system balancing.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan to add:
Additional resource types, crafting branches, and unlock paths
Prestige systems and meta-progression
More visual polish and sound effects
Full achievement integration
Advanced settings & automation toggles
Deeper stat tracking and leaderboards
We’re building a full ecosystem for players who enjoy long-term progression and theorycrafting.”

抢先体验版本的现状如何?

“The game is fully playable from start to end of the first progression loop.
It includes:

Core mechanics (clicking, resource generation, crafting)

Unlocks and exponential scaling

Save system

Base UI and sound

First stages of the prestige concept

More content and systems are being added regularly.

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. The price will increase slightly after Early Access. Early supporters will receive all future content updates without any extra charge.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We’ll be gathering feedback via:

Steam Discussions

Discord server

Community polls

Regular dev logs & patch notes

Players can suggest balance changes, new features, and progression adjustments. Top suggestions will often be featured in updates.”
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关于此游戏

Welcome to the grind, loser. We hope you brought snacks.

You start in the mud. Broke. Confused.

Ten hours later you're running a hyper-optimized mining empire, yelling at your dog for wasting your IRL energy.

This isn’t just an idle game — this is your new second job. Without pay. Without health insurance. But with dopamine.

🛠 What to expect:

  • Brutal Progression: Every click matters. Every resource is earned. Regret is a mechanic.

  • Deep Crafting Web: If it exists, you probably made it from twigs, dust, and trauma.

  • Prestige Mechanics: Reset. Profit. Repeat. Classic, but evil.

  • Scaling Like a Maniac: Soft caps. Hard caps. Emotional caps.

  • Idle, Not Dead: Plays in the background… until you blink and it’s 3:27 AM.

  • Low System Impact: Runs on a potato. Destroys your soul, not your CPU.

🚫 What’s NOT included:

  • No microtransactions

  • No loot boxes

  • No fake "idle" systems

  • No blockchain garbage

  • No mercy

🧠 Built for people who:

  • Reboot runs over 0.01% inefficiency

  • Read patch notes for fun

  • Optimize their grandma's garden

  • Think numbers > feelings

💬 Totally real reviews:

  • "Missed my grandma’s birthday. She understands." – Tim, 42

  • "This game taught me math. Then punished me for it." – Former Valedictorian

  • "96 hours in. No idea if I’m having fun." – Person With No Face

  • "It runs on a toaster. I still overclocked it." – Linus (not that one)

📈 Final Notes:

  • Frequent updates

  • New items & quests added weekly

  • Steam Deck friendly (but not legally liable for addiction)

系统需求

    最低配置:
    • 操作系统: Windows 10 (64 Bit)
    • 处理器: Intel Core i3-6100 / AMD Ryzen 3 1200
    • 内存: 4 GB RAM
    • 显卡: NVIDIA GT 1030 / AMD Radeon RX 550 or integradet Grafik (Intel UHD 630)
    • DirectX 版本: 11
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Windows 10/11 (64 Bit)
    • 处理器: Intel Core i5-8600K / AMD Ryzen 5 3600
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GTX 1060 / AMD RX 580
    • DirectX 版本: 12
    • 存储空间: 需要 1 GB 可用空间

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