Segment In Space 1985 is a psychological horror game with a captivating plot and a chilling atmosphere. You will find yourself in an unknown location, wandering in search of an exit, solving puzzles, avoiding deadly dangers, and making choices that will determine the outcome of the entire game.
发行日期:
即将宣布
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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We aim to create a full-fledged project, with feedback from players, based on their opinions, to identify bugs and improve the game and also with the help of early access, thoroughly check the game for internal errors.”

这款游戏的抢先体验状态大约持续多久?

“We plan to keep the game in beta testing for about a year.”

计划中的完整版本和抢先体验版本到底有多少不同?

“In this version of the game there are more than 10 different locations and three paths of passage.
In the full version it is planned to completely rework the levels, make them much larger, add more new locations with special mechanics and additional storylines, with ways to pass them.”

抢先体验版本的现状如何?

“There are 10 different levels in the game, which are characterized by a special idea and atmosphere. There are also three paths of passing, on which the ending of the game depends.
You can find more information in the “About this game” section.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually increase the price as we add new content and features to the game.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We plan to involve the community in the development of the game, based on player feedback and what they don't like, what they want to see in the next updates, this will definitely be taken into account for the next versions.”
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计划发行日期: 即将宣布

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关于此游戏

"They say reality is just what we see, but what if what we see is only a reflection of what we cannot understand?"

DESCRIPTION:

Segment In Space 1985 is a psychological horror game that plunges you into a broken reality and a psychedelic nightmare. It is the first game in the TheEyesBeyond series, where you play as one of the missing people who have found themselves in a different dimension. Your goal is to escape this distorted world, confronting its mysterious laws, locations created from alternate realities, and unknown threats. Every choice you make in the game will influence the course of events and lead to one of many possible endings, immersing you in a world where psychedelia and reality merge into something terrifying and unpredictable.

LOCATIONS:

Each place you visit is a strange, empty remnant of a world where familiar elements twist into unknown, unsettling puzzles. Locations shift between realities, changing appearance as you alter frequencies through old analog equipment. No place remains the same: from long-abandoned buildings to dark underground spaces, each location in this universe is filled with danger and hidden meanings.

What may seem like a home could actually be a trap. In corridors where the walls move on their own and the air grows heavy, you’ll explore tangled spaces, including old archives, empty halls, or locked rooms. Here, every step could lead to either salvation or a more terrifying revelation. Be prepared to encounter eerie creatures and face unpredictable changes to your surroundings.

UNIQUE ATMOSPHERE:

The main feature of the game is the "liminality" effect — a state of in-betweenness, where reality is warped and time and space lose their familiar structure. This effect heightens the feelings of unease and uncertainty, making you feel like you're in a place where the laws of the world no longer apply. The atmosphere is filled with surreal sounds, whispers, and unclear images that appear in the most unexpected places. In every corner, something awaits you — and it's uncertain which reality you’ll enter next.

OSPIL:

OSPIL (Organization for Searching for People of International Level) is a company founded in 1968 in Sweden by the great Erik Bergkvist. The company specialized in searching for missing persons when the hope of finding them faded more and more. True professionals of their craft.

The Val-d'Or Incident:

Date: February 1, 1985:

On January 23, 1985, a group of four people disappeared near the mountains around Val-d'Or while on a picnic. Nine days of searching by all Canadian authorities yielded no results, so on February 1, 1985, the best group for finding missing persons, from the then-best organization in the world, OSPIL, arrived in the town.

And on February 1, 1985, the team began their work.

成人内容描述

开发者对内容描述如下:

此游戏包含的内容可能不适合所有年龄段,或不宜在工作期间访问:频繁出现暴力或血腥, 常见成人内容

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