玩法展示 | Blast Processed Trailer
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抢先体验游戏

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“My goal is to create a game that can support high-level competitive play, and Early Access will be how I gather precise feedback for what works and what doesn't before the standards for high-level play become too ingrained to change.”

这款游戏的抢先体验状态大约持续多久?

“As long as it takes to complete my roadmap and fix bugs, which will likely take somewhere between 1-2 years. I'm working on this game solely in my free time, so please be patient.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The game as-is lacks two main features: Online leaderboards for official maps and a level editor with workshop support. I also plan to introduce more official maps over the course of Early Access, along with some quality of life improvements and more minor offline features.”

抢先体验版本的现状如何?

“The current version contains most major offline features planned for the full release (except for everything that will come with the level editor) along with five official maps to play.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game itself will remain free forever, but due to the costs associated with hosting leaderboards and replays alongside those leaderboards, access to the leaderboards must come with a paid DLC. I also have plans to release at least one "expansion" after the game's full release, which (depending on a variety of factors in the future that I couldn't possibly predict) may also release as paid DLC.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“As stated before, the purpose of doing an Early Access launch is to make changes that will disrupt high-level play before the game mechanics become too set in stone to change, and the direction I take with those changes will be influenced by player feedback. If you want to provide feedback, joining my Discord server is the best way to do it, though I'll keep an eye on Steam forums and other such places as well.”
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玩 Blast Processed

 
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关于此游戏

Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.

Key Features:

  • Movement mechanics inspired by the full suite of Source Engine movement gamemodes like Surf and BHop. Enhancements have been made to key aspects of movement to be more welcoming for new players while not compromising on the depth of high-level play.
  • Consistent, fully deterministic gameplay where specific inputs consistently return the same results, allowing for pure tests of skill where the player is in full control of their character at all times.
  • Five official maps with level design inspired by Team Fortress 2's community-made jump maps.
  • Visuals inspired by the early 3D PC games of the late 90s and early 2000s, designed to never infringe on the readability of the environments.
  • A full replay system which saves your best times on maps to watch back or race against as a ghost.
  • More features to come over the course of Early Access. Visit my YouTube channel to keep up with development through my devlog series.

NOTE:

This game is hard. While the mechanics of rocket jumping and advanced movement mechanics are tutorialized, it is highly recommended that you at minimum have an understanding of first-person movement mechanics and controls before playing.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7 or later (64 bit required)
    • 处理器: Ryzen 3 3250 U 2.60 GHz w/ Onboard Graphics or equivalent
    • 内存: 2 GB RAM
    • 存储空间: 需要 512 MB 可用空间
    • 附注事项: You can probably run this game
    推荐配置:
    • 需要 64 位处理器和操作系统
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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