Survive the dungeon and return to the tavern with your loot to venture further — or die alone and lose it all.
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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“我是一个孤独的开发者,拥有一个简单的办公室工作人员的预算,并希望制作一个AAA Mmorpg产品,我决定尽早访问,以便玩家可以看到我的项目,从而证明高品质的游戏,主要是游戏或情节可以由一个人用一个小的预算。 需要提前访问,以便任何人都可以测试游戏并通知我的Discord服务器当前的问题(错误),以及他们对游戏缺少什么的愿望,或更改平衡的请求。 我相信early access会对游戏的最终版本产生非常积极的影响,游戏将成为下班后疲惫时你想去幻想酒馆与朋友见面的地方"现实生活"”

这款游戏的抢先体验状态大约持续多久?

“直到2027年7月,Roguelike版本。 发布时会有一个vape(重置所有数据)”

计划中的完整版本和抢先体验版本到底有多少不同?

“游戏的发展是模块化和分阶段的,每个新的阶段,我计划增加新的水平,机械,敌人,酒馆。 我还计划改变难度的平衡,掉落物品的机会。 我打算补充并非常关注剧情和世界的绝杀。”

抢先体验版本的现状如何?

“在这个阶段,有一个持续20-60分钟的序幕。
以及从3到15小时的10所谓的"训练"级别。
增加了T1级护甲和T1武器,以及近战系统。”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“我希望游戏是免费的,并且游戏内部有一个溢价,这将主要提供功能便利和增加失去当地货币和其他功能优势的机会。 如果我能打败骗子和机器人饲养员。 如果没有,那么你将不得不让游戏付费。”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“我希望很多人会连接到我的Discord服务器,并帮助检测错误或其他问题。 他们也会在游戏中表达自己的愿望。”
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关于此游戏

🧩 Welcome to the world of Real Life

You wake up in a dark dungeon-labyrinth. Your goal is to find the key, defeat the boss, and move on to the next level — or return to the tavern with your loot and grow stronger. The deeper you go, the more dangerous your enemies become… but the greater the rewards.

If you die, you lose everything. You'll respawn at the nearest tavern, penniless.

Your journey is to uncover the truth about this place... and whether it even has a bottom.

⚠️ Remember: the most dangerous enemy in the dungeon is another **player**.

🎮 The game is being developed in two main stages: **Roguelike** and **MMORPG**.

1️⃣ **Roguelike** is based on procedurally generated dungeons. I'll be adding all core mechanics and dungeon modes. Once everything is in place and class/build balance (including PvP) is tuned, I’ll move on to MMORPG development.

2️⃣ **MMORPG** will be built on top of the Roguelike base, but progress will not carry over. Essentially, it will be two games in one client — the second featuring an open world, sieges, node systems, and city management.

🎭 Atmosphere & Inspiration

Inspired by anime like **Sword Art Online** and other survival-in-dungeon stories.

Also by LitRPG novels like **"Moonlight Sculptor"**, **"Dragon's Heart"**, and more.

Game inspirations include **Ragnarok**, **Lineage 2**, **Aion**, **Diablo**, **The Witcher**, **The Elder Scrolls**, and **Elden Ring**.

🔮 The Vision

I'm making this game **for myself** — my dream game.

I’m disappointed with the modern game industry chasing trends and casualization.

I want to create a true **hardcore old-school experience** — where you don't just play the game, you live in it.

In this world, you’ll find friends, enemies, maybe even love. Join guilds, meet teammates in real life.

You can go solo, or team up with a friend… but beware — **your friend might shoot you in the back and steal your loot**.

You might run into another group deep in the dungeon. You could kill them and take everything.

Or negotiate, pay a fee, or team up to defeat the boss… but what happens after is up to you.

What matters is knowing **when to stop** — kill the boss, get back to the tavern, trade your loot, and grow stronger.

Now you and your friends, fully geared, are ready to go even deeper.

Here, death means **losing everything** — and maybe even your friends.

🩺 I’m a healer

In every game, I’ve always played support. (Yes, I’m a good healer 😉) I also love crafting.

These elements will get special attention.

Healers are team players. I’ll be aiming for a balance where **a disorganized team of strong players will lose to an average team with good synergy**.

There will be a place for solo players too — but it will require **serious skill**.

Teamplay will be a core focus — but choose your teammates wisely: **friendly fire is enabled**.

Difficulty-wise, the game will feel like a **Souls-like**.

💰 Will there be Pay2Win?

Everyone defines Pay2Win differently. Personally? **I hate it**.

Since I’m making this for myself, here’s the current monetization plan (subject to change):

- 🎮 The game will be **free-to-play**, if I can successfully combat cheating and botting.

- 💳 There will be a **subscription**, purchasable for real money or in-game currency ("Core").

Subscription may include:

- x2 “Core” drop — local monster loot currency (1 per kill)

- +10–20% carry weight

- Extra storage or personal tavern room

- Cosmetic items

- Increased item drop chance

🎁 Most importantly: the subscription will be **tradable for in-game currency (Core)**.

So a player can buy it for $5 and sell it to another player for Core — **players will set the price**.

❌ What **won’t** be in the shop:

- Items generated out of thin air (no stat gear, no Core currency, no consumables).

📊 Development Budget

- 💸 Budget as of 13.02.2024: **~$3,300**

- Target cost for Roguelike version: **$5,000**, max **$10,000**

- Server cost: stable 5k–10k online = at least **$35,000**

- More players = more server cost

📆 Development started: **June 2023**

🎯 Planned release of Roguelike version: **June 2025**

🧑‍💻 I'm a full-time **sysadmin**, working on the game in my free time.

If community support reaches **$1,000/month**, I’ll quit and go full-time on the game.

💬 Join the Discord server!

Report bugs, give feedback, and help shape the game ❤️

成人内容描述

开发者对内容描述如下:

该游戏是根据伊斯兰教法的规范开发的,开发者绝不会违反伊斯兰教法。 游戏中没有性爱场面,裸体女人和男人。 但有暴力,无论是心理上的序幕游戏模式和物理。 同样在序幕模式中,有使用烟草和酒精的场景。 在Roguelike模式中有身体暴力,头骨,死人,血液"血液可以在游戏设置中关闭"

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: AMD Ryzen 5 2600
    • 内存: 8 GB RAM
    • 显卡: Nvidia Geforce GTX 1070
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 55 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 11
    • 处理器: AMD Ryzen 9 5900
    • 内存: 32 GB RAM
    • 显卡: Nvidia Geforce GTX 5090
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 55 GB 可用空间

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