Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play your friends in multiplayer!
玩法展示 | Early Access Trailer
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抢先体验游戏

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“It's a very ambitious project that aims a persistently simulated open world with 24+ million tiles, along with 2000+ animals, monsters and npcs. And I've found that as a passionate solo-developer on such a huge project, a help of community feedback along the way will be super helpful.”

这款游戏的抢先体验状态大约持续多久?

“While we do not have a fixed date on v1.0 Release, we do not plan to delay it more than end of 2027. Personally I believe v1.0 will come before the end of 2026, as long as the current scope does not become larger in the future.”

计划中的完整版本和抢先体验版本到底有多少不同?

“For the full version, we plan to update the remaining locations in the game, new biomes, better NPC AI , environment simulation, controller support, a polished level editor, new bosses.
From there it doesn't mean we're going to stop updating the game, we will carefully listen to what community wants and asks us to take the game further.”

抢先体验版本的现状如何?

“The game already includes all the features described on the store page, including multiplayer. I’d say it’s currently about halfway towards what will be the version 1.0 release.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price will increase slightly after we leave early access but not to a significant amount.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We believe Community Feedback is a very crucial part of the development especially the content and balancing. Please use the Steam Discussion Board or visit official discord server to talk to developer team yourself.”
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关于此游戏

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends upto 8 in multiplayer!

"I guess it's another open-world survival craft Roguelike, how is it different this time?"

Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

How does the game play?

  • The game world isn't procedurally generated. It is 6006x4026(24,180,156 tiles) sized world including ocean chunks on a ground level (z level 0), including underground -1 z level, that'd be 48+ million persistent tile world.

  • Game offers several difficulty levels and a choice to turn on/off features like permadeath and fog of war.

  • It's a party-based Roguelike, you can control up to 4 characters in your party.

  • You can choose between 28 classes and 3 races, while some classes can be similar to each other.

  • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

  • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

  • In multiplayer, you can host the game so your friends can control the characters together.

  • Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

  • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

  • Game features a world scenario where through the quest progression, players will save the world from the imminent threats.

  • Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer.

Everything written here sounds very ambitious, can you really do this?

In a perfect world, yes. But we don’t live in a perfect world.

That’s why I’ve decided to make 90% of the game’s source code open source.

Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code.

What future updates are planned?

  • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence their surroundings.

  • More Season/Biome-related content such as seasonal plants, animals, fish, etc.

  • New Scenarios.

  • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

  • New Areas which are currently greyed-out in the map.

  • Controller, Steamdeck support.

  • Improved and polished level-editor.

  • Dedicated modding support from the official developer.

For more details on the game, please join our official discord via the link provided in this store page.

系统需求

Windows
macOS
SteamOS + Linux
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel Core i5-2400/AMD FX-8320
    • 内存: 8 GB RAM
    • 显卡: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • DirectX 版本: 10
    • 存储空间: 需要 500 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 处理器: Intel i5-12400/AMD Ryzen 5600
    最低配置:
    • 操作系统: 64 bit
    • 处理器: 2015 or later (Apple Silicon / Intel)
    • 内存: 8 GB RAM
    • 显卡: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
    • 存储空间: 需要 500 MB 可用空间
    推荐配置:
      最低配置:
      • 操作系统: 64 bit
      • 处理器: Intel Core i5-2400/AMD FX-8320
      • 内存: 8 GB RAM
      • 显卡: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
      • 存储空间: 需要 500 MB 可用空间
      推荐配置:

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