A retro-inspired 2D bullet hell roguelite where you pilot a customizable ship, scavenge enemy cores to upgrade your arsenal, and chase bounties across a high-stakes space rogue odyssey.
发行日期:
即将宣布
开发者:
发行商:
先行预告 | Trailer
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即将开启抢先体验

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We’re building a tightly tuned roguelite shoot-’em-up with high replayability and long-term progression. Early Access allows us to shape the game alongside players who care about build variety, space action, and meaningful feedback. We want to refine the experience based on real runs—not theoretical spreadsheets.”

这款游戏的抢先体验状态大约持续多久?

“Our goal is to leave Early Access once the game reaches a level of completeness and polish we’re proud of. That could take several months or longer—it depends on how feedback evolves and what players value most. We’ll stay in Early Access as long as it takes to reach that threshold, but not forever.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan to expand the game with additional playable ships, more enemy and boss encounters, new star systems, deeper faction variety, and a broader set of progression upgrades and challenge modes. We also intend to refine visuals, audio, and narrative elements based on community input. The final scope will evolve with player feedback—but please buy the game for what it is today, not what it might become later.”

抢先体验版本的现状如何?

“At Early Access launch, the game will include:

- 2 or 3 playable ships
- 4 unique environments (planets and star systems)
- 4 bosses
- Dozens of upgradable weapons, implants, and passive systems
- Full roguelite loop with bounty and debt mechanics
- Core systems are playable, stable, and fun—but expect rough edges and ongoing tuning.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We expect the price to increase once the game is fully released, as more content and features are added. Early supporters get access at a lower price as thanks for helping shape the game.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback is core to our development. We’ll actively monitor Discord, Steam forums, and feedback forms to understand what’s working, what’s not, and where players want the game to go. Balancing, pacing, build variety, and difficulty tuning will all be heavily shaped by the community. We also plan to run occasional test builds and polls as we add new content.”
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计划发行日期: 即将宣布

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关于此游戏

You're Captain Cole Hunter — broke, hunted, and heavily armed.

In this retro-fueled space roguelite, blast through bullet hell gauntlets, collect enemy cores to upgrade your ship, and repay a galaxy-sized debt to a syndicate that wants your hide more than your money.

The longer you fly, the hotter the chase gets. Make every shot count... or default in flames.

Cole Hunter: Payback is a 2D side-scrolling shoot-’em-up with roguelite structure, high-stakes upgrade loops, and space-opera swagger. You’ll pilot customizable ships across hostile star systems, dodging waves of enemy fire, scrapping for core drops, and cashing in bounties to chip away at your crushing debt to the galaxy’s nastiest creditors.

Featuring tight moment-to-moment gameplay, risk-reward magnetic pickups, and a snarky drone sidekick, Cole Hunter delivers a modern twist on the classics — blending R-Type precision with Enter the Gungeon progression and Firefly-flavored grit.

Every run is a run for your life. And your wallet.



Key Features

  • Shoot. Dodge. Collect. Upgrade.
    Harvest cores from fallen enemies mid-combat to evolve your arsenal. Trade firepower for loot at your own risk.

  • The Debt Doesn’t Sleep.
    A dynamic heat map tracks your overdue balance. Slack too long and Syndicate enforcers will hunt you down system by system.

  • Builds That Beg to Be Broken.
    Equip weapons, drones, and passive implants between runs. Mix and match for power combos—or total disasters.

  • Retro Pixel Art, Modern Execution.
    Hand-crafted visuals inspired by the golden age of shmups, tuned for today’s action junkies and roguelite obsessives.

  • Space Opera With a Snarl.
    Light narrative flavor story beats and banter between Cole and Lucy balance high-stakes action with dark humor and character.

  • Fast Runs, Deep Progression.
    5–10 minute combat loops packed with decisions and rewards. Ideal for one-more-run marathons or bite-sized chaos.

系统需求

Windows
macOS
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 or newer
    • 处理器: Intel i5 2.0 Ghz or higher
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GeForce 1060 or higher
    • DirectX 版本: 11
    • 存储空间: 需要 20 GB 可用空间
    • 声卡: integrated
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 or newer
    • 处理器: Intel i5 2.0 Ghz or higher
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GeForce 1060 or higher
    • DirectX 版本: 11
    • 存储空间: 需要 20 GB 可用空间
    • 声卡: integrated
    最低配置:
    • 操作系统: macOS 13 Ventura (64-bit) or newer
    • 处理器: Apple M1 (8-core CPU) / Intel Core i5-8259U @ 2 GHz
    • 内存: 8 GB RAM
    • 显卡: Apple M1 8-core GPU / AMD Radeon Pro 560 4 GB (Metal Feature Set GPUFamily2 v2)
    • 存储空间: 需要 12 GB 可用空间
    • 附注事项: Targets 60 FPS at 1080p; Intel iGPUs earlier than Iris Plus 655 not supported.
    推荐配置:
    • 操作系统: macOS 15 Sequoia
    • 处理器: Apple M2 / M1 Pro / Intel Core i7 3 GHz
    • 内存: 16 GB RAM
    • 显卡: Apple M2 10-core GPU or better / AMD Radeon RX 5700 8 GB
    • 存储空间: 需要 12 GB 可用空间
    • 附注事项: 60 FPS locked at native Retina 1440p-2160p; compatible with Xbox, PlayStation and Switch Pro controllers via Bluetooth or USB-GIP.
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