在这款 1-6 人在线合作生存恐怖游戏中,从孤儿院中脱身。解开神秘的谜题,躲避可怕的邪教徒,在 “噬童者 ”来临前逃出生天。
发行日期:
2025 年 8 月 8 日
开发者:
发行商:
玩法展示 | Cult of the Child Eater: Official GamePlay Trailer
玩法展示 | Cult of the Child Eater: Steam Teaser
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先行预告 | Cult of the Child Eater: Official Announcement Trailer

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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We are a small indie studio, but our game is an ambitious project built around a 3-big game phase structure. We chose Early Access because we believe it's essential to share our game with players as early as possible and build upon their feedback.

This approach has already proven successful: after two public playtests and a demo, we were able to meaningfully integrate player feedback into the development process.

Our game is designed to be long and rich in lore and rich in content, so a strong start and a memorable gameplay experience from day one are crucial for the upcoming phases.
Early Access allows us to co-develop the game with our community and ensure we’re on the right track.”

这款游戏的抢先体验状态大约持续多久?

“A development roadmap is available in the game’s main menu, outlining our current plans. We’re aiming to continue building on the Early Access foundation with additional content and improvements in 2026. This may include expanded puzzle sets, new gameplay features influenced by community feedback, and the possible introduction of new locations or phases— all with the goal of deepening the experience over time.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The game is expected to grow over time as we develop it further. Early Access Phase 1 introduces players to the core mechanics and a central setting. In the future, we hope to expand the gameplay with more diverse locations, giving players the opportunity to explore different areas, experiment with new strategies, and experience greater replayability.

These ideas are part of our ongoing creative direction and may evolve based on feedback and development progress.

Early Access allows us to bring players into the world early and build the game together. Our long-term vision includes a flexible, escape-room-inspired horror experience — potentially with puzzles that shift dynamically and encounters that vary across playthroughs.

We're also exploring ways to enhance the game's atmosphere with visual and thematic elements inspired by the 1980s, including collectibles and design motifs that fit the era. These additions are part of our current creative direction, but may change as development continues.”

抢先体验版本的现状如何?

“The Early Access version includes the core gameplay mechanics for both players and NPCs, as well as the foundation of the game's Phase 1 content. Players will explore the main building central to the game's story, interact with usable items, and collect various collectibles hidden throughout the environment.

You can expect 30–40 puzzle variants, which represent just a portion of the full range of content we have planned. The Early Access release also introduces parts of the overarching storylines that players will gradually unravel as development progresses.

Additionally, the game will feature adjustable difficulty settings and key Steam integrations, including achievements, right from the start.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan for each new phase to slightly increase the overall price of the game as more content is added.
Our goal is to reward early supporters and ensure they continue to benefit as the game grows.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Our primary communication channel is Discord, where we’ve created a dedicated space with separate categories specifically for community-driven development. Here, we encourage not only bug reports but also gameplay suggestions, feature ideas, and general feedback. We did this by our two Playtest and during SteamNext fest

In addition to Discord, we actively monitor the Steam Community Hub and user reviews. All feedback is collected, reviewed, and organized into our Trello backlog, where it becomes part of our development planning process.

We strongly believe in building the game together with our players, and your input genuinely shapes its future.”
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此游戏尚未在 Steam 上推出

计划发行日期: 2025 年 8 月 8 日

离此游戏计划的解锁时间还有大约:4 周

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关于此游戏

游戏以冷战时期的东欧为背景,玩家将扮演被困在一家邪恶孤儿院的孤儿。他们必须在被企图召唤噬童魔洛神的无情邪教牺牲之前逃出生天。

主要特点

  • 适合 1-6 名玩家的多人恐怖生存游戏

  • 动态的逃生室机制,每个环节都不同

  • 模糊现实与恐惧的幻觉恐怖引擎。

  • 三阶段游戏玩法: 第 1 阶段:主楼(演示)-> 第 2 阶段:侧翼-> 第 3 阶段:森林

  • 敌对敌人:变身牧师、修女、降灵怪物、食童者

  • 随着时间的推移,角色的发展和传说将逐渐解锁

  • 真实的 20 世纪 80 年代东欧集团环境,包括流行文化和冷战时期的收藏品。

  • 程序化谜题链系统

游戏目标

在时间耗尽前逃离孤儿院。

  • 保持低调,保持安静。

  • 寻找线索,解开谜题,开启通往自由之路。

  • 组队一起在恐怖中生存!

游戏故事

游戏背景设定在 20 世纪 80 年代初的东欧。孤儿们(玩家)必须想办法活着逃出藏有可怕邪恶秘密的孤儿院。孤儿院的看护人、牧师和修女都是撒旦邪教的成员,最后的降神会时刻到了,“食童者 ”将在降神会上献祭所有孤儿,向世界释放恶魔的力量,将恶魔的力量带到人间。通过多次游玩游戏,神秘的故事元素将一一揭晓。

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Some jumpscare and item. Contents ARE NOT FULLY AI generated, pre or post processed with AI.

成人内容描述

开发者对内容描述如下:

The aim of the game is entertainment.
As it belongs to the horror genre, there are of course frightening and grotesque characters. However, the game endeavours to avoid gory scenes and the depiction of gratuitous violence.

The game is a psychological horror, i.e. it exerts pressure on players through mental and emotional tension rather than visible physical horrors.

系统需求

    最低配置:
    • 操作系统: Windows 10 (64 bit)
    • 处理器: Intel® Core™ i5-9400F or equivalent
    • 内存: 8 GB RAM
    • 显卡: NVIDIA GeForce GTX 1060 or equivalent
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    • 声卡: Yes
    • 支持 VR: No
    推荐配置:
    • 操作系统: Windows 11 (64 bit)
    • 处理器: Intel® Core™ i7 or equivalent
    • 内存: 16 GB RAM
    • 显卡: NVIDIA GeForce RTX 2060 or equivalent
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 声卡: Yes
    • 支持 VR: No
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