《DMZ:核末求生》是一款以核战后的废土世界为背景,支持多人联机的开放世界生存创造游戏。建立私人军事公司,将幸存者培养成士兵。在自动生成的庞大地图中探索,从遗迹中挖掘遗物,为了生存而战!
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一般 / CG | Announce Trailer
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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We believe that feedback from the player community is crucial to creating a brand-new, ambitious, and highly flexible game. We envision DMZ: Nuclear Survival as a title that grows alongside the players. To achieve our goal of creating a highly flexible survival craft game, we will actively incorporate community feedback and work together with players to build a better game.”

这款游戏的抢先体验状态大约持续多久?

“We anticipate that DMZ: Nuclear Survival will be in Early Access for approximately one year. However, depending on development progress and player feedback, this period may change.”

计划中的完整版本和抢先体验版本到底有多少不同?

“During the Early Access period, DMZ: Nuclear Survival aims to evolve and grow significantly. We plan to actively incorporate player feedback and continuously improve the game system, adding new content regularly.

Specifically, we plan to introduce new biomes and locations, enhance soldier and NPC development features, improve PvE and PvP mechanics, add craftable technologies, and implement server updates that allow more players to participate simultaneously.

Between major updates, we intend to release additional improvements based on community suggestions, aiming for a consistent update cycle.
This approach will ensure that the game continues to evolve as a community-driven title, always offering new experiences.”

抢先体验版本的现状如何?

“The Early Access version already includes basic features that allow you to enjoy survival with your companions, giving you immediate access to the vast world of DMZ. Players can explore the massive supercontinent "Pangaea," excavate terrain to build underground fortresses and bases, gather resources for crafting, and fight for survival. You can also discover ancient ruins to find relics and use genetic technology to regenerate and train soldiers.

The game supports multiplayer, allowing over 100 players to join simultaneously. You can compete against other players and NPCs in PvE and PvP combat, capture and train soldiers to build your own custom squad, and experience the thrill of looting and trading through the real-time economy system.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually raise the price as we add significant content updates or upon official release. Players who purchase during Early Access will not experience any additional charges after the price increases.

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We welcome your feedback on various platforms, including the Steam Community Threads, official X (formerly Twitter), and other social media.

We believe that DMZ: Nuclear Survival should be a title that grows with the community. We are eager to hear your opinions and suggestions to build a better game together. Let your voice be heard!”
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关于此游戏

《DMZ:核末求生》

 以核战争引起的地壳变动后诞生的超大陆"盖亚大陆"为舞台,展开关乎生存的激烈战斗。玩家将通过挖掘分布在各地的金字塔、兵马俑、罗马神庙等古代遗迹,研究遗物并制作物品,甚至利用古代基因培养强大士兵。借此重建崩溃的文明,为生存而战!

世界地图

 自动生成的广阔超大陆"盖亚大陆"拥有森林、草原、荒野、沙漠、雪原等多种丰富地形。玩家可以挖掘或堆土,自由地建造洞穴、堡垒或战壕等。地底还隐藏着矿脉和古代遗迹,可以使用铲子、炸药,甚至核武器来挖掘珍贵资源。

战斗系统

 在广阔的世界中,玩家将与NPC或其他玩家展开刺激的战斗。最多可以与3名培养的士兵组成小队,并指挥他们一同作战。组合各种技能和特性,打造专属于你的最强团队。

建设系统

 玩家可以自由地在地面或地下建设基地。在基地中,可以安置从野外捕获的人类或动物,让他们在农场或工厂工作,制作强力武器、防具、交通工具等多种物品。也可以设置车辆工厂和武器工厂等来加强军备。

育成系统

 将野外捕获的NPC带回基地后可以收为伙伴。除了专精战斗的步兵、侦察兵、医护兵外,还有农民、科学家、政治家等能在内政发挥专长的人才,甚至熊、狼、鸵鸟等各种动物也能成为伙伴。可以通过将士兵安排在健身房、射击场等训练设施,或提供食物来提升能力,培养出独特且强大的士兵。

 此外,还能从挖掘出的遗物或骨头中提取基因,复活古罗马战士或东方武人等作为伙伴。让NPC之间繁衍后代,培养更强大的士兵。

经济系统

 世界内的物品和建筑物都有其资产价值,玩家的总资产会以排行榜形式显示。可以通过掠夺、生产、贸易或地下交易等各种手段增加资产,成为世界首富,掌控世界。

多人游戏

 支持PvE、PvP多人游戏模式,建立专用服务器后可容纳100人以上同时游玩。邀请朋友一起创立强大的军事公司吧!当然,游戏也支持离线单人模式。

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 or later (64-Bit)
    • 处理器: TBA
    • 显卡: TBA
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 附注事项: SSD required.
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 11 or later (64-Bit)
    • 处理器: TBA
    • 显卡: TBA
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 附注事项: SSD required.
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