A pvp arena shooter featuring roguelike progressions within a match! Pick a class and jump into a chaotic fight! Combine skills and abilities for (stonk) synergies Combo, snipe, assassinate, troll, throw people off a cliff, give handicap, do whatever you want to have fun!
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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“There are still spaces for updates when it's released, and I want to keep updating the game over time, after it's out for everyone to play

And I want to improve the game meanwhile, details please go down to involving the community section”

这款游戏的抢先体验状态大约持续多久?

“Until I think there are enough contents in the game,
or when I die
estimated around 1 year or less, but content updates will still come after it becomes 1.0”

计划中的完整版本和抢先体验版本到底有多少不同?

“More classes, game modes, maps
preferably 10+ classes and 8+ maps and 8+ game modes, including special ones, with bug fixes”

抢先体验版本的现状如何?

“Currently in demo I have implemented 4 classes, 4 maps, 2 game modes and 140+ cards
but will have 2+ more in each category when the first early access version comes out”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“It's free, both during and after EA”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Discord
People can report bugs, give content suggestions, discuss about the game, and find groups to play in”
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关于此游戏

a FPS inclined towards projectile gameplays and higher TTK for a rather casual experience

At the start of game and each round, you will get an upgrade

the upgrades are mostly random, and combining some of them could give great effects

Features:

9 different classes, with different builds within a class defining how you play (or not, you can play as a face sniper against your cards)

various interactable map objects in different maps

fun game modes (planned, currently on survival and ffa)

>300 cards, and expanding as I add more new classes (and perhaps will rework older ones in future)

replayability, with other player's playtstyles, different maps and modes, classes and builds in measure


Handicap (pro-meter):
adjusted in the settings, you can use it to increase the damage you take (for some class reduce the damage you deal) to give players with worse skill a better fighting chance! 
and a closer match will be more exciting!
(and turn it back once others get their hands on some broken upgrade combos)

Used to balance out the skill difference between players 

Contents:

9 classes by the de

7 maps (or 3 if I slacked off)

7 game modes, from traditional FFA/TDM to infection, .io and boss fights

after relase will have more and constant updates for new classes, maps, modes

bug fixes it doesn't take a genius to predict there's going to be bugs
god bless my game

Customizable match settings

Recommended rounds: 10 * 60s

Increase the max round number to create some lategame monster builds!

or decrease it to make players make do of what they're given for a more roguelike experience

系统需求

    最低配置:
    • 操作系统: Windows7 (not sure)
    • 处理器: what is a processor?
    • 内存: 8 GB RAM
    • 显卡: Nvidia GeForce GTX 660 (I don't really know)
    • DirectX 版本: 11
    • 存储空间: 需要 3 GB 可用空间
    推荐配置:
    • 操作系统: Windows 11 (I'm using)
    • 内存: 16 GB RAM
    • 显卡: Nvidia GeForce GTX 1060
    • DirectX 版本: 11
    • 存储空间: 需要 4 MB 可用空间

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