An AI-directed town where anything can happen. Let your NPCs thrive, or turn them against each other. Each character has their own goals and desires and responds to events in real time.
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抢先体验游戏

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开发者的话:

为何要采用抢先体验这种模式?

“AI is a rapidly changing technology. We aim to iteratively improve this game via experimentation and user feedback to gradually make it closer to our vision of a town simulator which never gets boring. This involves tuning or overhauling NPC and prompting mechanics until they become believable characters with meaningful lives and realistic struggles.”

这款游戏的抢先体验状态大约持续多久?

“1-2 years (unless AI takes over the world or obsoletes all games)”

计划中的完整版本和抢先体验版本到底有多少不同?

“Planned features (non-exhaustive):
  • Improved or AI-generated animation
  • More realistic long-term NPC behavior
  • More event checks and/or NPC actions for richer emergent gameplay

抢先体验版本的现状如何?

“The player can generate a world with about 5 locations, 20+ interactable objects, and 5 NPCs. The NPCs will plan agendas, talk to each other, interact with objects, and react to other NPC actions. NPCs can also harvest resources, use items, craft new items, and construct new static objects. They have a health bar, hunger bar, and mood bar. They can take damage, acquire status effects, and (in rare cases) die.

The player can place new interactable objects into the world, edit NPCs' goals/thoughts, and override an NPC's current action.

Notice:
  • This game uses LLMs to generate future actions/decisions and is subject to well-known pitfalls of AI such as hallucinations and issues with coherence, which will be alleviated but not eliminated over time.
  • The game is currently in the early stages of Early Access; as such, old saves may break when the game is updated.
  • When starting a new game, NPCs may idle for 30-60 seconds as they plan their agendas before starting their initial tasks.

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price of the full release version will most likely be greater than or equal to the early access version. The final pricing will also depend on the assessed costs of calling the cloud services which provide AI inference.

Notice: The current pricing reflects the estimated cost of running cloud services for an average user, and is not necessarily an endorsement of the quality of the game.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Please send feedback via the Steam discussions page or the Discord.”
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关于此游戏

Life of an NPC is a top-down AI-directed town simulator. Each NPC formulates their own goals and decides how to respond to other NPCs or in-game events. They can also use items on each other or interact with objects within the world.

Towns are procedurally generated via your prompt. Manipulate a character's goals or add new objects into the world to see how they react and develop over time.

This game is currently in Early Access. Please see the "Early Access" section for details.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 内存: 2 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 内存: 8 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间

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