A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.
发行日期:
即将宣布
开发者:
发行商:
玩法展示 | Rebound Hell announcement trailer
玩法展示 | Rebound Hell gameplay trailer
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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Rebound Hell is in Early Access to let players test its unique ricochet-based gameplay and help balance difficulty, upgrades, and enemies. The game relies on dynamic and minimalist mechanics, and your feedback will guide future features, tuning, and content.

We aim to build a replayable and intense experience with close community input.”

这款游戏的抢先体验状态大约持续多久?

“Rebound Hell will stay in Early Access for approximately 3 to 6 months. This time will be used to tweak mechanics, add content based on feedback, and polish the experience into a full, stable release.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of Rebound Hell aims to offer more content, depth, and variety. Planned additions include:

New, unique upgrades that change the way you play

More enemy types and behaviors

Random events and new rebound-based mechanics

Improved visual and audio effects

Better UI readability and danger feedback

Game modifiers or customization options

The core ricochet-focused gameplay will remain, but we plan to expand and refine the experience based on community feedback.”

抢先体验版本的现状如何?

“The current version of Rebound Hell is fully playable and stable. Core gameplay is implemented and includes:

The ricochet-based shooting system (white, red, and blue bullets)

8 different enemy types

Upgrade mechanics triggered by bullet rebounds

A dark electro/synthwave soundtrack and minimalist pixel art

A full gameplay loop with increasing chaos and difficulty

It already offers short, intense runs with solid replayability. Regular updates are planned to add new content, balance gameplay, and improve the UI.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to slightly increase the price after the full release to reflect the addition of new content, features, and overall improvements.

Players who support the project during Early Access will benefit from a lower price in exchange for their feedback and early involvement.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We want the community to play a central role in shaping Rebound Hell.

During Early Access, player feedback will be essential to:

Balance the difficulty, enemies, and upgrades

Identify bugs and readability issues

Suggest new upgrades or enemy ideas

Help test experimental mechanics

We’ll be actively listening through Steam discussions, social media, and eventually a Discord server. Each update will reflect the most relevant feedback to evolve the game in the right direction.”
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计划发行日期: 即将宣布

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关于此游戏

Rebound Hell – Chaos by Ricochet

Rebound Hell is a minimalist top-down action game where every bullet you fire is a double-edged sword.

You're trapped in a small square arena. Each shot fires a white bullet. If it hits an enemy, it deals damage. But beware: every time it bounces off a wall, the bullet turns red... and can hurt you instead.

Every white bullet rebound has a chance to spawn an enemy around the arena.

  • Enemies quickly invade the space, forcing you to manage your shots carefully — or be overwhelmed by your own ricochets.

  • You only have 3 HP. Few healing opportunities. No mercy !

Original Upgrade System

Every 10 white bullet bounces, a yellow bullet is fired automatically.
Catch it to trigger a random upgrade.

Game-Changing Upgrades

Not just stat boosts! Some upgrades completely change your playstyle:

  • A bomb that explodes all red bullets.

  • A radar that slows down enemies.

  • An hourglass that freezes enemies in time.

Other upgrades react to how many bullets are in play, or how fast you move.

Varied Enemies

8 enemy types — from simple chargers to fast, deadly brains — including foes that turn into obstacles inside the arena.
Each enemy brings new pressure.

Maximum Replayability

  • Unique enemy spawn patterns tied to your own bullet rebounds.

  • Non-linear difficulty: the longer you survive, the more intense the chaos becomes.

Atmosphere

  • Ultra-minimalist pixel art style.

  • A chaotic dark electro / synthwave soundtrack that intensifies with each rebound.

系统需求

    最低配置:
    • 操作系统 *: Windows 7 / 10 / 11 (64-bit)
    • 处理器: Dual Core 2.0 GHz
    • 内存: 2 Go MB RAM
    • 显卡: Carte compatible DirectX 10 ou supérieure
    • DirectX 版本: 10
    • 存储空间: 需要 200 MB 可用空间
    • 声卡: Intégrée compatible DirectX
    • 支持 VR: Non pris en charge
    • 附注事项: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
    推荐配置:
    • 操作系统:
    • 处理器:
    • 内存: 2 Go MB RAM
    • 显卡:
    • DirectX 版本: 10
    • 存储空间: 需要 200 MB 可用空间
    • 声卡:
    • 支持 VR:
    • 附注事项: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
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