Shape your unique adventure in Sef Saga, a roleplaying sandbox, every game is different! Master 14 skills, talk to anyone, and forge your path. Explore above ground, delve to Magamada, or hunt for treasure in desert Labyrinths. Be a combatant, a farmer, or a trader and more – your destiny awaits.
发行日期:
2025 年 7 月 4 日
开发者:
发行商:
玩法展示 | Trailer 1
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抢先体验游戏

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开发者的话:

为何要采用抢先体验这种模式?

“This is a sole developers prospect. Early access was a good choice, so that bugs and errors can be found faster, however many have been found and removed by my own hand. Early Access is a good way to start off because i can get ideas and more from the community rather than alone. ”

这款游戏的抢先体验状态大约持续多久?

“I would estimate that a maximum of 1 year will be the time frame that the game will be kept in early access.”

计划中的完整版本和抢先体验版本到底有多少不同?

“I expect an even more polished version of the game to be the outcome after early access. Some new content may be added, however focusing on the testing and polish is a priority. I personally think that the game is in a finished state and is very playable.

Currently in the game:
14 Skills to master up to level 50, This was a big thing to set up, you can craft many items with the crafting skills, some skills are more social, use combat/magic or you can fish and farm. These skills will be added to and tweaked so that there are more options to choose from in terms of your playstyle.

One important goal for the game is giving the player options in anything they choose to do, i call them jobs, it can vary, for example traveling to a certain trade road to buy some discounted products so that i can sell them for more at a different trade road, or maybe you like doing hunting errands and selling the meats, Their are plenty of things like this to do.

You can play the game without being violent is also important to me, i have planned to adda traits list to give certain playstyles bonuses.

The UI bag system is working well, i would still like to upgrade it so that it flows in a better smoother way.


抢先体验版本的现状如何?

“The game is in a phase where content addition will be held back for testing purposes and pollish.

Firstly the games core mechanics are working well, it has been worked on for 2 years, the fist year i was doing around 12 hours per day work on this project. it was very fun to me so i carried on making it, but around half the time 6-8 hours. It was originally a hobby game for me but i have decided to share it and see what people think.

About the game
- 14 skills to choose from

- Playstyles: plenty to choose from, hunter, trader, farmer, survivalist, gambler, gatherer, 2 different types of magic: Mystics and Pas

- A wealth system spend your wealth on a Colony where you are in charge of the managing of it, upgrade it and watch it grow.

- Watch nature, tame it, feed it, ride it, survivalist will improve this skill.

-Social Many entities to talk to, ask for errand or quests from them to gain some benefits, make friends with them, take them on adventures, or let them carry the loot, put food and drinks in there bag so they are safe.

-Mystic front fight an everlasting battle against the illusions in the north, a place where you can earn reward for fighting there.

-Treasure hunting- Look for treasure in the world by digging around or exploring in mines or labyrinths.

-Fight Bosses- Some entities can be a lot harder to fight and require some prep before you can fight them. Fire Bosses, Water/Ice Boss, Earth Boss, and a Mystic Boss called greed. Also nature can grow quite large and make some interesting encounters.

-Master Skill- Reach level 50 in certain skills to be rewarded the Master item for that skill.

-Items- 280 items, The Spirit of weapons randomizes it slightly, you can also craft them at the inventors table or woodwork station. You can improve food at the preparation station.


The game has a lot of choices to offer and is in a good state for early access.

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price will remain.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“The community is important to me, releasing it to them and listening to feed back whilst i am making it would increase how efficient the game progresses toward the finish goal. i will be listening to it for as long as i am developing it, so that i can see what needs priotizing. I will make videos of my progress and share them with the community, mainly ideas and where the game is currently.”
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关于此游戏

The Goal of Sef Saga is to allow you to have many different choices from the start of the game. It is a project that is still being worked on by one developer.

Sef Saga invites you to a truly open-ended roleplaying experience, a sandbox game where your destiny is yours to command. No two playthroughs are alike, thanks to a randomized world that guarantees fresh adventures every time, the life in this world is alive and creates a nice ecobalance for you to enjoy. With 14 diverse skills to hone all the way to level 50.

you'll have ample opportunities to customize your character and playstyle. An innovative talking system allows for deep interaction with in-game entities, opening up a wealth of errands, quests, and narrative possibilities.

Your adventures aren't limited to the surface; explore the depths by digging down, reaching the fiery realm of Magamada after two descents. Keep an eye out for the enigmatic Labyrinths that mysteriously appear in the desert, promising untold treasures to those brave enough to explore them. Embrace the life of a fierce Hunter, a peaceful farmer, or a cunning master trader – the path you choose is entirely up to you. This ongoing project is designed to offer unparalleled freedom and choice from the very beginning.

The road is yours.

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: i3 12100f
    • 内存: 2 GB RAM
    • 显卡: Integrated Iris XE graphics
    • DirectX 版本: 10
    • 存储空间: 需要 300 MB 可用空间
    • 声卡: RealTek
    推荐配置:
    • 操作系统: Windows 11 Home
    • 处理器: 11 Gen Intel i5 1135G7 2.4
    • 内存: 4 GB RAM
    • 显卡: Integrated Iris XE graphics
    • DirectX 版本: 10
    • 存储空间: 需要 300 MB 可用空间
    • 声卡: RealTek
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