Language learning x roguelike. The incarnations of an ancient language (Proto-Indo-European) that is said to have existed about 6,000 years ago are reborn as "Wild Words"!
发行日期:
2026 年
开发者:
发行商:
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计划发行日期: 2026 年

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关于此游戏

This is a game project that brings the Proto-Indo-European language—the hypothesized common ancestor of English, Latin, Sanskrit, and the world’s largest language family—back to life. The ancient linguistic spirits, said to have existed around 6,000 years ago, are reborn as “Wild Words.”
Using the etymological learning method, which allows players to associate and memorize words by tracing them back to their roots, the game helps build a rich, three-dimensional vocabulary network in the brain. While this method is highly effective, it has traditionally been difficult and inaccessible to beginners.
Our game solves this problem through its unique characters and gameplay systems. Players collect the “ancestors” of English words, filling out a bestiary-like compendium and reconstructing a modern dictionary in a brand-new, gamified way.

系统需求

    最低配置:
    • 操作系统: Windows 10
    • 处理器: Intel Core i3 2.5 GHz
    • 内存: 4 GB RAM
    • 显卡: Intel HD Graphics 4000
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Windows 10
    • 处理器: Intel Core i3 2.5 GHz
    • 内存: 4 MB RAM
    • 显卡: Intel HD Graphics 4000
    • 存储空间: 需要 2 MB 可用空间
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